#[repr(C)]pub struct ID2D1OffsetTransformVtbl {
pub parent: ID2D1TransformNodeVtbl,
pub SetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L),
pub GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2L,
}
Fields§
§parent: ID2D1TransformNodeVtbl
§SetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L)
§GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2L
Auto Trait Implementations§
impl Freeze for ID2D1OffsetTransformVtbl
impl RefUnwindSafe for ID2D1OffsetTransformVtbl
impl Send for ID2D1OffsetTransformVtbl
impl Sync for ID2D1OffsetTransformVtbl
impl Unpin for ID2D1OffsetTransformVtbl
impl UnwindSafe for ID2D1OffsetTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more