#[repr(C)]pub struct ID2D1TransformNodeVtbl {
pub parent: IUnknownVtbl,
pub GetInputCount: unsafe extern "system" fn(This: *mut ID2D1TransformNode) -> UINT32,
}
Fields§
§parent: IUnknownVtbl
§GetInputCount: unsafe extern "system" fn(This: *mut ID2D1TransformNode) -> UINT32
Auto Trait Implementations§
impl Freeze for ID2D1TransformNodeVtbl
impl RefUnwindSafe for ID2D1TransformNodeVtbl
impl Send for ID2D1TransformNodeVtbl
impl Sync for ID2D1TransformNodeVtbl
impl Unpin for ID2D1TransformNodeVtbl
impl UnwindSafe for ID2D1TransformNodeVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more