#[repr(C)]pub struct ID2D1GeometryRealization {
pub lpVtbl: *const ID2D1GeometryRealizationVtbl,
}
Fields§
§lpVtbl: *const ID2D1GeometryRealizationVtbl
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
Trait Implementations§
Source§impl Deref for ID2D1GeometryRealization
impl Deref for ID2D1GeometryRealization
Source§type Target = ID2D1Resource
type Target = ID2D1Resource
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID2D1Resource
fn deref(&self) -> &ID2D1Resource
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID2D1GeometryRealization
impl RefUnwindSafe for ID2D1GeometryRealization
impl !Send for ID2D1GeometryRealization
impl !Sync for ID2D1GeometryRealization
impl Unpin for ID2D1GeometryRealization
impl UnwindSafe for ID2D1GeometryRealization
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more