#[repr(C)]pub struct ID2D1DrawingStateBlock1Vtbl {
pub parent: ID2D1DrawingStateBlockVtbl,
pub GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock1, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION1),
pub SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock1, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION1),
}
Fields§
§parent: ID2D1DrawingStateBlockVtbl
§GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock1, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION1)
§SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock1, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION1)
Auto Trait Implementations§
impl Freeze for ID2D1DrawingStateBlock1Vtbl
impl RefUnwindSafe for ID2D1DrawingStateBlock1Vtbl
impl Send for ID2D1DrawingStateBlock1Vtbl
impl Sync for ID2D1DrawingStateBlock1Vtbl
impl Unpin for ID2D1DrawingStateBlock1Vtbl
impl UnwindSafe for ID2D1DrawingStateBlock1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more