#[repr(C)]pub struct ID2D1DrawingStateBlockVtbl {
pub parent: ID2D1ResourceVtbl,
pub GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION),
pub SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION),
pub SetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut IDWriteRenderingParams),
pub GetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut *mut IDWriteRenderingParams),
}
Fields§
§parent: ID2D1ResourceVtbl
§GetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION)
§SetDescription: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION)
§SetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut IDWriteRenderingParams)
§GetTextRenderingParams: unsafe extern "system" fn(This: *mut ID2D1DrawingStateBlock, textRenderingParams: *mut *mut IDWriteRenderingParams)
Auto Trait Implementations§
impl Freeze for ID2D1DrawingStateBlockVtbl
impl RefUnwindSafe for ID2D1DrawingStateBlockVtbl
impl Send for ID2D1DrawingStateBlockVtbl
impl Sync for ID2D1DrawingStateBlockVtbl
impl Unpin for ID2D1DrawingStateBlockVtbl
impl UnwindSafe for ID2D1DrawingStateBlockVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more