#[repr(C)]pub struct ID2D1ColorContextVtbl {
pub parent: ID2D1ResourceVtbl,
pub GetColorSpace: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> D2D1_COLOR_SPACE,
pub GetProfileSize: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> UINT32,
pub GetProfile: unsafe extern "system" fn(This: *mut ID2D1ColorContext, profile: *mut BYTE, profileSize: UINT32) -> HRESULT,
}Fields§
§parent: ID2D1ResourceVtbl§GetColorSpace: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> D2D1_COLOR_SPACE§GetProfileSize: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> UINT32§GetProfile: unsafe extern "system" fn(This: *mut ID2D1ColorContext, profile: *mut BYTE, profileSize: UINT32) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1ColorContextVtbl
impl RefUnwindSafe for ID2D1ColorContextVtbl
impl Send for ID2D1ColorContextVtbl
impl Sync for ID2D1ColorContextVtbl
impl Unpin for ID2D1ColorContextVtbl
impl UnwindSafe for ID2D1ColorContextVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more