#[repr(C)]pub struct ID2D1ColorContextVtbl {
pub parent: ID2D1ResourceVtbl,
pub GetColorSpace: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> D2D1_COLOR_SPACE,
pub GetProfileSize: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> UINT32,
pub GetProfile: unsafe extern "system" fn(This: *mut ID2D1ColorContext, profile: *mut BYTE, profileSize: UINT32) -> HRESULT,
}
Fields§
§parent: ID2D1ResourceVtbl
§GetColorSpace: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> D2D1_COLOR_SPACE
§GetProfileSize: unsafe extern "system" fn(This: *mut ID2D1ColorContext) -> UINT32
§GetProfile: unsafe extern "system" fn(This: *mut ID2D1ColorContext, profile: *mut BYTE, profileSize: UINT32) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1ColorContextVtbl
impl RefUnwindSafe for ID2D1ColorContextVtbl
impl Send for ID2D1ColorContextVtbl
impl Sync for ID2D1ColorContextVtbl
impl Unpin for ID2D1ColorContextVtbl
impl UnwindSafe for ID2D1ColorContextVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more