#[repr(C)]pub struct ID2D1BlendTransformVtbl {
pub parent: ID2D1ConcreteTransformVtbl,
pub SetDescription: unsafe extern "system" fn(This: *mut ID2D1BlendTransform, description: *const D2D1_BLEND_DESCRIPTION),
pub GetDescription: unsafe extern "system" fn(This: *mut ID2D1BlendTransform, description: *mut D2D1_BLEND_DESCRIPTION),
}
Fields§
§parent: ID2D1ConcreteTransformVtbl
§SetDescription: unsafe extern "system" fn(This: *mut ID2D1BlendTransform, description: *const D2D1_BLEND_DESCRIPTION)
§GetDescription: unsafe extern "system" fn(This: *mut ID2D1BlendTransform, description: *mut D2D1_BLEND_DESCRIPTION)
Auto Trait Implementations§
impl Freeze for ID2D1BlendTransformVtbl
impl RefUnwindSafe for ID2D1BlendTransformVtbl
impl Send for ID2D1BlendTransformVtbl
impl Sync for ID2D1BlendTransformVtbl
impl Unpin for ID2D1BlendTransformVtbl
impl UnwindSafe for ID2D1BlendTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more