#[repr(C)]pub struct ID2D1ConcreteTransformVtbl {
pub parent: ID2D1TransformNodeVtbl,
pub SetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULT,
pub SetCached: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, isCached: BOOL),
}
Fields§
§parent: ID2D1TransformNodeVtbl
§SetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULT
§SetCached: unsafe extern "system" fn(This: *mut ID2D1ConcreteTransform, isCached: BOOL)
Auto Trait Implementations§
impl Freeze for ID2D1ConcreteTransformVtbl
impl RefUnwindSafe for ID2D1ConcreteTransformVtbl
impl Send for ID2D1ConcreteTransformVtbl
impl Sync for ID2D1ConcreteTransformVtbl
impl Unpin for ID2D1ConcreteTransformVtbl
impl UnwindSafe for ID2D1ConcreteTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more