ID2D1DeviceContextVtbl

Struct ID2D1DeviceContextVtbl 

Source
#[repr(C)]
pub struct ID2D1DeviceContextVtbl {
Show 36 fields pub parent: ID2D1RenderTargetVtbl, pub CreateBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, size: D2D1_SIZE_U, sourceData: *const c_void, pitch: UINT32, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateBitmapFromWicBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicBitmapSource: *const IWICBitmapSource, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicColorContext: *const IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT, pub CreateBitmapFromDxgiSurface: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, surface: *const IDXGISurface, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT, pub CreateEffect: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULT, pub CreateGradientStopCollection: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, straightAlphaGradientStops: *const D2D1_GRADIENT_STOP, straightAlphaGradientStopsCount: UINT32, preInterpolationSpace: D2D1_COLOR_SPACE, postInterpolationSpace: D2D1_COLOR_SPACE, bufferPrecision: D2D1_BUFFER_PRECISION, extendMode: D2D1_EXTEND_MODE, colorInterpolationMode: D2D1_COLOR_INTERPOLATION_MODE, gradientStopCollection1: *mut *mut ID2D1GradientStopCollection1) -> HRESULT, pub CreateImageBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, imageBrushProperties: *const D2D1_IMAGE_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, imageBrush: *mut *mut ID2D1ImageBrush) -> HRESULT, pub CreateBitmapBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES1, brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush1) -> HRESULT, pub CreateCommandList: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, commandList: *mut *mut ID2D1CommandList) -> HRESULT, pub IsDxgiFormatSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, format: DXGI_FORMAT) -> BOOL, pub IsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOL, pub GetImageLocalBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, localBounds: *mut D2D1_RECT_F) -> HRESULT, pub GetImageWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, worldBounds: *mut D2D1_RECT_F) -> HRESULT, pub GetGlyphRunWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bounds: *mut D2D1_RECT_F) -> HRESULT, pub GetDevice: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, device: *mut *mut ID2D1Device), pub SetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image), pub GetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *mut *mut ID2D1Image), pub SetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *const D2D1_RENDERING_CONTROLS), pub GetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *mut D2D1_RENDERING_CONTROLS), pub SetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, primitiveBlend: D2D1_PRIMITIVE_BLEND), pub GetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_PRIMITIVE_BLEND, pub SetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, unitMode: D2D1_UNIT_MODE), pub GetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_UNIT_MODE, pub DrawGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, glyphRunDescription: *const DWRITE_GLYPH_RUN_DESCRIPTION, foregroundBrush: *const ID2D1Brush, measuringMode: DWRITE_MEASURING_MODE), pub DrawImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, compositeMode: D2D1_COMPOSITE_MODE), pub DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, gdiMetafile: *const ID2D1GdiMetafile, targetOffset: *const D2D1_POINT_2F), pub DrawBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, destinationRectangle: *const D2D1_RECT_F, opacity: FLOAT, interpolationMode: D2D1_INTERPOLATION_MODE, sourceRectangle: *const D2D1_RECT_F, perspectiveTransform: *const D2D1_MATRIX_4X4_F), pub PushLayer: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, layerParameters: *const D2D1_LAYER_PARAMETERS1, layer: *const ID2D1Layer), pub InvalidateEffectInputRectangle: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, input: UINT32, inputRectangle: *const D2D1_RECT_F) -> HRESULT, pub GetEffectInvalidRectangleCount: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangleCount: *mut UINT32) -> HRESULT, pub GetEffectInvalidRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangles: *mut D2D1_RECT_F, rectanglesCount: UINT32) -> HRESULT, pub GetEffectRequiredInputRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderEffect: *const ID2D1Effect, renderImageRectangle: *const D2D1_RECT_F, inputDescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION, requiredInputRects: *mut D2D1_RECT_F, inputCount: UINT32) -> HRESULT, pub FillOpacityMask: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, opacityMask: *const ID2D1Bitmap, brush: *const ID2D1Brush, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F),
}

Fields§

§parent: ID2D1RenderTargetVtbl§CreateBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, size: D2D1_SIZE_U, sourceData: *const c_void, pitch: UINT32, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT§CreateBitmapFromWicBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicBitmapSource: *const IWICBitmapSource, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT§CreateColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, space: D2D1_COLOR_SPACE, profile: *const BYTE, profileSize: UINT32, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT§CreateColorContextFromFilename: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, filename: PCWSTR, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT§CreateColorContextFromWicColorContext: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, wicColorContext: *const IWICColorContext, colorContext: *mut *mut ID2D1ColorContext) -> HRESULT§CreateBitmapFromDxgiSurface: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, surface: *const IDXGISurface, bitmapProperties: *const D2D1_BITMAP_PROPERTIES1, bitmap: *mut *mut ID2D1Bitmap1) -> HRESULT§CreateEffect: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effectId: REFCLSID, effect: *mut *mut ID2D1Effect) -> HRESULT§CreateGradientStopCollection: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, straightAlphaGradientStops: *const D2D1_GRADIENT_STOP, straightAlphaGradientStopsCount: UINT32, preInterpolationSpace: D2D1_COLOR_SPACE, postInterpolationSpace: D2D1_COLOR_SPACE, bufferPrecision: D2D1_BUFFER_PRECISION, extendMode: D2D1_EXTEND_MODE, colorInterpolationMode: D2D1_COLOR_INTERPOLATION_MODE, gradientStopCollection1: *mut *mut ID2D1GradientStopCollection1) -> HRESULT§CreateImageBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, imageBrushProperties: *const D2D1_IMAGE_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, imageBrush: *mut *mut ID2D1ImageBrush) -> HRESULT§CreateBitmapBrush: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES1, brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush1) -> HRESULT§CreateCommandList: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, commandList: *mut *mut ID2D1CommandList) -> HRESULT§IsDxgiFormatSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, format: DXGI_FORMAT) -> BOOL§IsBufferPrecisionSupported: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bufferPrecision: D2D1_BUFFER_PRECISION) -> BOOL§GetImageLocalBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, localBounds: *mut D2D1_RECT_F) -> HRESULT§GetImageWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, worldBounds: *mut D2D1_RECT_F) -> HRESULT§GetGlyphRunWorldBounds: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bounds: *mut D2D1_RECT_F) -> HRESULT§GetDevice: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, device: *mut *mut ID2D1Device)§SetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image)§GetTarget: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *mut *mut ID2D1Image)§SetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *const D2D1_RENDERING_CONTROLS)§GetRenderingControls: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderingControls: *mut D2D1_RENDERING_CONTROLS)§SetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, primitiveBlend: D2D1_PRIMITIVE_BLEND)§GetPrimitiveBlend: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_PRIMITIVE_BLEND§SetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, unitMode: D2D1_UNIT_MODE)§GetUnitMode: unsafe extern "system" fn(This: *mut ID2D1DeviceContext) -> D2D1_UNIT_MODE§DrawGlyphRun: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, glyphRunDescription: *const DWRITE_GLYPH_RUN_DESCRIPTION, foregroundBrush: *const ID2D1Brush, measuringMode: DWRITE_MEASURING_MODE)§DrawImage: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, image: *const ID2D1Image, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, compositeMode: D2D1_COMPOSITE_MODE)§DrawGdiMetafile: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, gdiMetafile: *const ID2D1GdiMetafile, targetOffset: *const D2D1_POINT_2F)§DrawBitmap: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, bitmap: *const ID2D1Bitmap, destinationRectangle: *const D2D1_RECT_F, opacity: FLOAT, interpolationMode: D2D1_INTERPOLATION_MODE, sourceRectangle: *const D2D1_RECT_F, perspectiveTransform: *const D2D1_MATRIX_4X4_F)§PushLayer: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, layerParameters: *const D2D1_LAYER_PARAMETERS1, layer: *const ID2D1Layer)§InvalidateEffectInputRectangle: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, input: UINT32, inputRectangle: *const D2D1_RECT_F) -> HRESULT§GetEffectInvalidRectangleCount: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangleCount: *mut UINT32) -> HRESULT§GetEffectInvalidRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, effect: *const ID2D1Effect, rectangles: *mut D2D1_RECT_F, rectanglesCount: UINT32) -> HRESULT§GetEffectRequiredInputRectangles: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, renderEffect: *const ID2D1Effect, renderImageRectangle: *const D2D1_RECT_F, inputDescriptions: *const D2D1_EFFECT_INPUT_DESCRIPTION, requiredInputRects: *mut D2D1_RECT_F, inputCount: UINT32) -> HRESULT§FillOpacityMask: unsafe extern "system" fn(This: *mut ID2D1DeviceContext, opacityMask: *const ID2D1Bitmap, brush: *const ID2D1Brush, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F)

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.