#[repr(C)]pub struct ID2D1Brush {
pub lpVtbl: *const ID2D1BrushVtbl,
}
Fields§
§lpVtbl: *const ID2D1BrushVtbl
Implementations§
Source§impl ID2D1Brush
impl ID2D1Brush
pub unsafe fn SetOpacity(&self, opacity: FLOAT)
pub unsafe fn SetTransform(&self, transform: *const D2D1_MATRIX_3X2_F)
pub unsafe fn GetOpacity(&self) -> FLOAT
pub unsafe fn GetTransform(&self, transform: *mut D2D1_MATRIX_3X2_F)
Methods from Deref<Target = ID2D1Resource>§
pub unsafe fn GetFactory(&self, factory: *mut *mut ID2D1Factory)
Trait Implementations§
Source§impl Deref for ID2D1Brush
impl Deref for ID2D1Brush
Source§type Target = ID2D1Resource
type Target = ID2D1Resource
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID2D1Resource
fn deref(&self) -> &ID2D1Resource
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID2D1Brush
impl RefUnwindSafe for ID2D1Brush
impl !Send for ID2D1Brush
impl !Sync for ID2D1Brush
impl Unpin for ID2D1Brush
impl UnwindSafe for ID2D1Brush
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more