Struct wgpu::FragmentState[][src]

pub struct FragmentState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub targets: &'a [ColorTargetState],

Describes the fragment process in a render pipeline.


module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

targets: &'a [ColorTargetState]

The color state of the render targets.

Trait Implementations

impl<'a> Clone for FragmentState<'a>[src]

impl<'a> Debug for FragmentState<'a>[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for FragmentState<'a>

impl<'a> Send for FragmentState<'a>

impl<'a> Sync for FragmentState<'a>

impl<'a> Unpin for FragmentState<'a>

impl<'a> !UnwindSafe for FragmentState<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T