Struct wgpu::FragmentState [−][src]
pub struct FragmentState<'a> { pub module: &'a ShaderModule, pub entry_point: &'a str, pub targets: &'a [ColorTargetState], }
Describes the fragment process in a render pipeline.
Fields
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
targets: &'a [ColorTargetState]
The color state of the render targets.
Trait Implementations
impl<'a> Clone for FragmentState<'a>
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impl<'a> Clone for FragmentState<'a>
[src]fn clone(&self) -> FragmentState<'a>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for FragmentState<'a>
impl<'a> !RefUnwindSafe for FragmentState<'a>
impl<'a> Send for FragmentState<'a>
impl<'a> Send for FragmentState<'a>
impl<'a> Sync for FragmentState<'a>
impl<'a> Sync for FragmentState<'a>
impl<'a> Unpin for FragmentState<'a>
impl<'a> Unpin for FragmentState<'a>
impl<'a> !UnwindSafe for FragmentState<'a>
impl<'a> !UnwindSafe for FragmentState<'a>