Struct wgpu::ColorTargetState[][src]

pub struct ColorTargetState { pub format: TextureFormat, pub blend: Option<BlendState>, pub write_mask: ColorWrite, }

Describes the color state of a render pipeline.


format: TextureFormat

The TextureFormat of the image that this pipeline will render to. Must match the the format of the corresponding color attachment in [CommandEncoder::begin_render_pass].

blend: Option<BlendState>

The blending that is used for this pipeline.

write_mask: ColorWrite

Mask which enables/disables writes to different color/alpha channel.

Trait Implementations

impl Clone for ColorTargetState[src]

impl Debug for ColorTargetState[src]

impl<'de> Deserialize<'de> for ColorTargetState[src]

impl Eq for ColorTargetState[src]

impl From<TextureFormat> for ColorTargetState[src]

impl Hash for ColorTargetState[src]

impl PartialEq<ColorTargetState> for ColorTargetState[src]

impl Serialize for ColorTargetState[src]

impl StructuralEq for ColorTargetState[src]

impl StructuralPartialEq for ColorTargetState[src]

Auto Trait Implementations

Blanket Implementations

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impl<T> From<T> for T[src]

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