Struct wgpu_types::DepthStencilState [−][src]
#[repr(C)]pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }
Describes the depth/stencil state in a render pipeline.
Fields
format: TextureFormatFormat of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass].
depth_write_enabled: boolIf disabled, depth will not be written to.
depth_compare: CompareFunctionComparison function used to compare depth values in the depth test.
stencil: StencilStateStencil state.
bias: DepthBiasStateDepth bias state.
Implementations
impl DepthStencilState[src]
impl DepthStencilState[src]pub fn is_depth_enabled(&self) -> bool[src]
Returns true if the depth testing is enabled.
pub fn is_read_only(&self) -> bool[src]
Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
impl Clone for DepthStencilState[src]
impl Clone for DepthStencilState[src]fn clone(&self) -> DepthStencilState[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl PartialEq<DepthStencilState> for DepthStencilState[src]
impl PartialEq<DepthStencilState> for DepthStencilState[src]fn eq(&self, other: &DepthStencilState) -> bool[src]
fn ne(&self, other: &DepthStencilState) -> bool[src]
Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl RefUnwindSafe for DepthStencilStateimpl Send for DepthStencilState
impl Send for DepthStencilStateimpl Sync for DepthStencilState
impl Sync for DepthStencilStateimpl Unpin for DepthStencilState
impl Unpin for DepthStencilStateimpl UnwindSafe for DepthStencilState
impl UnwindSafe for DepthStencilState