Struct wgpu_types::DepthStencilState [−][src]
#[repr(C)]pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }
Describes the depth/stencil state in a render pipeline.
Fields
format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass
].
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
Implementations
impl DepthStencilState
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impl DepthStencilState
[src]pub fn is_depth_enabled(&self) -> bool
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Returns true if the depth testing is enabled.
pub fn is_read_only(&self) -> bool
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Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
impl Clone for DepthStencilState
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impl Clone for DepthStencilState
[src]fn clone(&self) -> DepthStencilState
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pub fn clone_from(&mut self, source: &Self)
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impl PartialEq<DepthStencilState> for DepthStencilState
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impl PartialEq<DepthStencilState> for DepthStencilState
[src]fn eq(&self, other: &DepthStencilState) -> bool
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fn ne(&self, other: &DepthStencilState) -> bool
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Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
impl UnwindSafe for DepthStencilState