Struct wgpu_types::DepthStencilState[][src]

#[repr(C)]
pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }

Describes the depth/stencil state in a render pipeline.

Fields

format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in [CommandEncoder::begin_render_pass].

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil: StencilState

Stencil state.

bias: DepthBiasState

Depth bias state.

Implementations

impl DepthStencilState[src]

pub fn is_depth_enabled(&self) -> bool[src]

Returns true if the depth testing is enabled.

pub fn is_read_only(&self) -> bool[src]

Returns true if the state doesn’t mutate either depth or stencil of the target.

Trait Implementations

impl Clone for DepthStencilState[src]

impl Debug for DepthStencilState[src]

impl PartialEq<DepthStencilState> for DepthStencilState[src]

impl StructuralPartialEq for DepthStencilState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.