pub struct EmptySetting {}
Trait Implementations§
Source§impl Clone for EmptySetting
impl Clone for EmptySetting
Source§fn clone(&self) -> EmptySetting
fn clone(&self) -> EmptySetting
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for EmptySetting
impl Debug for EmptySetting
Source§impl Default for EmptySetting
impl Default for EmptySetting
Source§fn default() -> EmptySetting
fn default() -> EmptySetting
Returns the “default value” for a type. Read more
Source§impl PartialEq for EmptySetting
impl PartialEq for EmptySetting
Source§impl Settings for EmptySetting
impl Settings for EmptySetting
fn apply<R, F: FnOnce() -> R>( &self, _: &Gl, _: &RefCell<SettingsCache>, callback: F, ) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation( self, color: BlendEquation, alpha: BlendEquation, ) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function( self, src_rgb: BlendFunction, dst_rgb: BlendFunction, src_alpha: BlendFunction, dst_alpha: BlendFunction, ) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function( self, function: DepthFunction, ) -> ComposedSetting<Self, DepthFunction>
fn active_texture( self, index: u32, ) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture( self, index: u32, texture: Texture, ) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>( self, textures: T, ) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter( self, texture: Texture, filter: TextureFilter, ) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer( self, array_buffer: ArrayBuffer, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>( self, array_buffer: ItemsBuffer<T>, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer( self, element_buffer: ElementsBuffer, ) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes( self, attributes: &[u32], ) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color( self, r: f32, g: f32, b: f32, alpha: f32, ) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport( self, x: i32, y: i32, width: i32, height: i32, ) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer( self, buffer: DepthBuffer, ) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer( self, buffer: FrameBuffer, ) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask( self, r: bool, g: bool, b: bool, a: bool, ) -> ComposedSetting<Self, ColorMask>
impl StructuralPartialEq for EmptySetting
Auto Trait Implementations§
impl Freeze for EmptySetting
impl RefUnwindSafe for EmptySetting
impl Send for EmptySetting
impl Sync for EmptySetting
impl Unpin for EmptySetting
impl UnwindSafe for EmptySetting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more