pub struct TextureFilterSetting { /* private fields */ }Trait Implementations§
Source§impl Clone for TextureFilterSetting
impl Clone for TextureFilterSetting
Source§fn clone(&self) -> TextureFilterSetting
fn clone(&self) -> TextureFilterSetting
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureFilterSetting
impl Debug for TextureFilterSetting
impl Eq for TextureFilterSetting
Source§impl PartialEq for TextureFilterSetting
impl PartialEq for TextureFilterSetting
Source§fn eq(&self, other: &TextureFilterSetting) -> bool
fn eq(&self, other: &TextureFilterSetting) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Settings for TextureFilterSetting
impl Settings for TextureFilterSetting
fn apply<R, F: FnOnce() -> R>( &self, _: &Gl, _: &RefCell<SettingsCache>, callback: F, ) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation( self, color: BlendEquation, alpha: BlendEquation, ) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function( self, src_rgb: BlendFunction, dst_rgb: BlendFunction, src_alpha: BlendFunction, dst_alpha: BlendFunction, ) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function( self, function: DepthFunction, ) -> ComposedSetting<Self, DepthFunction>
fn active_texture( self, index: u32, ) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture( self, index: u32, texture: Texture, ) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>( self, textures: T, ) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter( self, texture: Texture, filter: TextureFilter, ) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer( self, array_buffer: ArrayBuffer, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>( self, array_buffer: ItemsBuffer<T>, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer( self, element_buffer: ElementsBuffer, ) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes( self, attributes: &[u32], ) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color( self, r: f32, g: f32, b: f32, alpha: f32, ) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport( self, x: i32, y: i32, width: i32, height: i32, ) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer( self, buffer: DepthBuffer, ) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer( self, buffer: FrameBuffer, ) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask( self, r: bool, g: bool, b: bool, a: bool, ) -> ComposedSetting<Self, ColorMask>
impl StructuralPartialEq for TextureFilterSetting
Auto Trait Implementations§
impl !RefUnwindSafe for TextureFilterSetting
impl !Send for TextureFilterSetting
impl !Sync for TextureFilterSetting
impl !UnwindSafe for TextureFilterSetting
impl Freeze for TextureFilterSetting
impl Unpin for TextureFilterSetting
impl UnsafeUnpin for TextureFilterSetting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more