pub struct TextureSetting { /* private fields */ }
Trait Implementations§
Source§impl Clone for TextureSetting
impl Clone for TextureSetting
Source§fn clone(&self) -> TextureSetting
fn clone(&self) -> TextureSetting
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureSetting
impl Debug for TextureSetting
Source§impl Default for TextureSetting
impl Default for TextureSetting
Source§fn default() -> TextureSetting
fn default() -> TextureSetting
Returns the “default value” for a type. Read more
Source§impl PartialEq for TextureSetting
impl PartialEq for TextureSetting
Source§impl Settings for TextureSetting
impl Settings for TextureSetting
fn apply<R, F: FnOnce() -> R>( &self, gl: &Gl, cache: &RefCell<SettingsCache>, callback: F, ) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation( self, color: BlendEquation, alpha: BlendEquation, ) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function( self, src_rgb: BlendFunction, dst_rgb: BlendFunction, src_alpha: BlendFunction, dst_alpha: BlendFunction, ) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function( self, function: DepthFunction, ) -> ComposedSetting<Self, DepthFunction>
fn active_texture( self, index: u32, ) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture( self, index: u32, texture: Texture, ) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>( self, textures: T, ) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter( self, texture: Texture, filter: TextureFilter, ) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer( self, array_buffer: ArrayBuffer, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>( self, array_buffer: ItemsBuffer<T>, ) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer( self, element_buffer: ElementsBuffer, ) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes( self, attributes: &[u32], ) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color( self, r: f32, g: f32, b: f32, alpha: f32, ) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport( self, x: i32, y: i32, width: i32, height: i32, ) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer( self, buffer: DepthBuffer, ) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer( self, buffer: FrameBuffer, ) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask( self, r: bool, g: bool, b: bool, a: bool, ) -> ComposedSetting<Self, ColorMask>
impl Eq for TextureSetting
impl StructuralPartialEq for TextureSetting
Auto Trait Implementations§
impl Freeze for TextureSetting
impl !RefUnwindSafe for TextureSetting
impl !Send for TextureSetting
impl !Sync for TextureSetting
impl Unpin for TextureSetting
impl !UnwindSafe for TextureSetting
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more