Struct web::GPURenderPipelineDescriptor
source · pub struct GPURenderPipelineDescriptor<'a> {
pub layout: &'a GPUPipelineLayout,
pub primitive: GPUPrimitiveState,
pub vertex: GPUVertexState<'a>,
pub fragment: GPUFragmentState<'a>,
}
Fields§
§layout: &'a GPUPipelineLayout
§primitive: GPUPrimitiveState
§vertex: GPUVertexState<'a>
§fragment: GPUFragmentState<'a>