Struct web::GPUFragmentState
source · pub struct GPUFragmentState<'a> {
pub module: &'a GPUShaderModule,
pub entry_point: &'a str,
pub targets: Vec<GPUColorTargetState>,
}
Fields§
§module: &'a GPUShaderModule
§entry_point: &'a str
§targets: Vec<GPUColorTargetState>