Struct web::GPUVertexState
source · pub struct GPUVertexState<'a> {
pub module: &'a GPUShaderModule,
pub entry_point: &'a str,
pub buffers: Vec<GPUVertexBufferLayout>,
}
Fields§
§module: &'a GPUShaderModule
§entry_point: &'a str
§buffers: Vec<GPUVertexBufferLayout>