Trait web_audio_api::context::AsBaseAudioContext [−][src]
pub trait AsBaseAudioContext {
Show methods
fn base(&self) -> &BaseAudioContext;
fn create_oscillator(&self) -> OscillatorNode { ... }
fn create_gain(&self) -> GainNode { ... }
fn create_constant_source(&self) -> ConstantSourceNode { ... }
fn create_delay(&self, max_delay_time: f32) -> DelayNode { ... }
fn create_channel_splitter(
&self,
number_of_outputs: u32
) -> ChannelSplitterNode { ... }
fn create_channel_merger(&self, number_of_inputs: u32) -> ChannelMergerNode { ... }
fn create_media_stream_source<M: MediaStream>(
&self,
media: M
) -> MediaStreamAudioSourceNode { ... }
fn create_media_element_source(
&self,
media: MediaElement
) -> MediaElementAudioSourceNode { ... }
fn create_buffer_source(&self) -> AudioBufferSourceNode { ... }
fn create_panner(&self) -> PannerNode { ... }
fn create_analyser(&self) -> AnalyserNode { ... }
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId) { ... }
fn destination(&self) -> DestinationNode { ... }
fn listener(&self) -> AudioListener { ... }
fn sample_rate(&self) -> SampleRate { ... }
fn current_time(&self) -> f64 { ... }
}Expand description
Retrieve the BaseAudioContext from the concrete AudioContext
Required methods
fn base(&self) -> &BaseAudioContext[src]
Provided methods
fn create_oscillator(&self) -> OscillatorNode[src]
Expand description
Creates an OscillatorNode, a source representing a periodic waveform. It basically generates a tone.
fn create_gain(&self) -> GainNode[src]
Expand description
Creates an GainNode, to control audio volume
fn create_constant_source(&self) -> ConstantSourceNode[src]
Expand description
Creates an ConstantSourceNode, a source representing a constant value
fn create_delay(&self, max_delay_time: f32) -> DelayNode[src]
Expand description
Creates a DelayNode, delaying the audio signal
fn create_channel_splitter(&self, number_of_outputs: u32) -> ChannelSplitterNode[src]
Expand description
Creates a ChannelSplitterNode
fn create_channel_merger(&self, number_of_inputs: u32) -> ChannelMergerNode[src]
Expand description
Creates a ChannelMergerNode
fn create_media_stream_source<M: MediaStream>(
&self,
media: M
) -> MediaStreamAudioSourceNode[src]
&self,
media: M
) -> MediaStreamAudioSourceNode
Expand description
Creates a MediaStreamAudioSourceNode from a MediaElement
fn create_media_element_source(
&self,
media: MediaElement
) -> MediaElementAudioSourceNode[src]
&self,
media: MediaElement
) -> MediaElementAudioSourceNode
Expand description
Creates a MediaElementAudioSourceNode from a MediaElement
Note: do not forget to start() the node.
fn create_buffer_source(&self) -> AudioBufferSourceNode[src]
Expand description
Creates an AudioBufferSourceNode
Note: do not forget to start() the node.
fn create_panner(&self) -> PannerNode[src]
Expand description
Creates a PannerNode
fn create_analyser(&self) -> AnalyserNode[src]
Expand description
Creates a AnalyserNode
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)[src]
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)
Expand description
Create an AudioParam.
Call this inside the register closure when setting up your AudioNode
fn destination(&self) -> DestinationNode[src]
Expand description
Returns an AudioDestinationNode representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.
fn listener(&self) -> AudioListener[src]
Expand description
Returns the AudioListener which is used for 3D spatialization
fn sample_rate(&self) -> SampleRate[src]
Expand description
The sample rate (in sample-frames per second) at which the AudioContext handles audio.
fn current_time(&self) -> f64[src]
Expand description
This is the time in seconds of the sample frame immediately following the last sample-frame in the block of audio most recently processed by the context’s rendering graph.
Implementors
impl AsBaseAudioContext for AudioContext[src]
impl AsBaseAudioContext for AudioContext[src]fn base(&self) -> &BaseAudioContext[src]
impl AsBaseAudioContext for BaseAudioContext[src]
impl AsBaseAudioContext for BaseAudioContext[src]fn base(&self) -> &BaseAudioContext[src]
impl AsBaseAudioContext for OfflineAudioContext[src]
impl AsBaseAudioContext for OfflineAudioContext[src]