Struct web_audio_api::node::AudioBufferSourceNode [−][src]
pub struct AudioBufferSourceNode { /* fields omitted */ }Expand description
An audio source from an in-memory audio asset in an AudioBuffer
Note: do not forget to start() the node.
Implementations
impl AudioBufferSourceNode[src]
impl AudioBufferSourceNode[src]pub fn new<C: AsBaseAudioContext>(
context: &C,
options: AudioBufferSourceNodeOptions
) -> Self[src]
context: &C,
options: AudioBufferSourceNodeOptions
) -> Self
Trait Implementations
impl AudioControllableSourceNode for AudioBufferSourceNode[src]
impl AudioControllableSourceNode for AudioBufferSourceNode[src]fn controller(&self) -> &Controller[src]
fn loop_(&self) -> bool[src]
fn set_loop(&self, loop_: bool)[src]
fn loop_start(&self) -> f64[src]
fn set_loop_start(&self, loop_start: f64)[src]
fn loop_end(&self) -> f64[src]
fn set_loop_end(&self, loop_end: f64)[src]
fn seek(&self, timestamp: f64)[src]
impl AudioNode for AudioBufferSourceNode[src]
impl AudioNode for AudioBufferSourceNode[src]fn registration(&self) -> &AudioContextRegistration[src]
fn channel_config_raw(&self) -> &ChannelConfig[src]
fn number_of_inputs(&self) -> u32[src]
fn number_of_inputs(&self) -> u32[src]The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
fn number_of_outputs(&self) -> u32[src]
fn number_of_outputs(&self) -> u32[src]The number of outputs coming out of the AudioNode.
fn id(&self) -> &AudioNodeId[src]
fn channel_config_cloned(&self) -> ChannelConfig[src]
fn context(&self) -> &BaseAudioContext[src]
fn context(&self) -> &BaseAudioContext[src]The BaseAudioContext which owns this AudioNode.
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode[src]
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode[src]Connect the output of this AudioNode to the input of another node.
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>[src]
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>[src]Connect a specific output of this AudioNode to a specific input of another node.
fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode[src]
fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode[src]Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
fn disconnect_all(&self)[src]
fn disconnect_all(&self)[src]Disconnects all outgoing connections from the AudioNode.
fn channel_count_mode(&self) -> ChannelCountMode[src]
fn channel_count_mode(&self) -> ChannelCountMode[src]Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
fn set_channel_count_mode(&self, v: ChannelCountMode)[src]
fn channel_interpretation(&self) -> ChannelInterpretation[src]
fn channel_interpretation(&self) -> ChannelInterpretation[src]Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
fn set_channel_interpretation(&self, v: ChannelInterpretation)[src]
fn channel_count(&self) -> usize[src]
fn channel_count(&self) -> usize[src]Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more