Struct web_audio_api::node::AudioBufferSourceNode [−][src]
pub struct AudioBufferSourceNode { /* fields omitted */ }
Expand description
An audio source from an in-memory audio asset in an AudioBuffer
Note: do not forget to start()
the node.
Implementations
impl AudioBufferSourceNode
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impl AudioBufferSourceNode
[src]pub fn new<C: AsBaseAudioContext>(
context: &C,
options: AudioBufferSourceNodeOptions
) -> Self
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context: &C,
options: AudioBufferSourceNodeOptions
) -> Self
Trait Implementations
impl AudioControllableSourceNode for AudioBufferSourceNode
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impl AudioControllableSourceNode for AudioBufferSourceNode
[src]fn controller(&self) -> &Controller
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fn loop_(&self) -> bool
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fn set_loop(&self, loop_: bool)
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fn loop_start(&self) -> f64
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fn set_loop_start(&self, loop_start: f64)
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fn loop_end(&self) -> f64
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fn set_loop_end(&self, loop_end: f64)
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fn seek(&self, timestamp: f64)
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impl AudioNode for AudioBufferSourceNode
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impl AudioNode for AudioBufferSourceNode
[src]fn registration(&self) -> &AudioContextRegistration
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fn channel_config_raw(&self) -> &ChannelConfig
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fn number_of_inputs(&self) -> u32
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fn number_of_inputs(&self) -> u32
[src]The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
fn number_of_outputs(&self) -> u32
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fn number_of_outputs(&self) -> u32
[src]The number of outputs coming out of the AudioNode.
fn id(&self) -> &AudioNodeId
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fn channel_config_cloned(&self) -> ChannelConfig
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fn context(&self) -> &BaseAudioContext
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fn context(&self) -> &BaseAudioContext
[src]The BaseAudioContext which owns this AudioNode.
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
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fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
[src]Connect the output of this AudioNode to the input of another node.
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
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fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
[src]Connect a specific output of this AudioNode to a specific input of another node.
fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
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fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
[src]Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
fn disconnect_all(&self)
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fn disconnect_all(&self)
[src]Disconnects all outgoing connections from the AudioNode.
fn channel_count_mode(&self) -> ChannelCountMode
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fn channel_count_mode(&self) -> ChannelCountMode
[src]Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
fn set_channel_count_mode(&self, v: ChannelCountMode)
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fn channel_interpretation(&self) -> ChannelInterpretation
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fn channel_interpretation(&self) -> ChannelInterpretation
[src]Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
fn set_channel_interpretation(&self, v: ChannelInterpretation)
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fn channel_count(&self) -> usize
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fn channel_count(&self) -> usize
[src]Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more