Struct web_audio_api::node::MediaElementAudioSourceNode [−][src]
pub struct MediaElementAudioSourceNode { /* fields omitted */ }
Expand description
An audio source from a MediaElement
(e.g. .ogg, .wav, .mp3 files)
The media element will take care of buffering of the stream so the render thread never blocks. This also allows for playback controls (pause, looping, playback rate, etc.)
Note: do not forget to start()
the node.
Implementations
impl MediaElementAudioSourceNode
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impl MediaElementAudioSourceNode
[src]pub fn new<C: AsBaseAudioContext>(
context: &C,
options: MediaElementAudioSourceNodeOptions
) -> Self
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context: &C,
options: MediaElementAudioSourceNodeOptions
) -> Self
Trait Implementations
impl AudioControllableSourceNode for MediaElementAudioSourceNode
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impl AudioControllableSourceNode for MediaElementAudioSourceNode
[src]fn controller(&self) -> &Controller
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fn loop_(&self) -> bool
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fn set_loop(&self, loop_: bool)
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fn loop_start(&self) -> f64
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fn set_loop_start(&self, loop_start: f64)
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fn loop_end(&self) -> f64
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fn set_loop_end(&self, loop_end: f64)
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fn seek(&self, timestamp: f64)
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impl AudioNode for MediaElementAudioSourceNode
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impl AudioNode for MediaElementAudioSourceNode
[src]fn registration(&self) -> &AudioContextRegistration
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fn channel_config_raw(&self) -> &ChannelConfig
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fn number_of_inputs(&self) -> u32
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fn number_of_inputs(&self) -> u32
[src]The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
fn number_of_outputs(&self) -> u32
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fn number_of_outputs(&self) -> u32
[src]The number of outputs coming out of the AudioNode.
fn id(&self) -> &AudioNodeId
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fn channel_config_cloned(&self) -> ChannelConfig
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fn context(&self) -> &BaseAudioContext
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fn context(&self) -> &BaseAudioContext
[src]The BaseAudioContext which owns this AudioNode.
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
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fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
[src]Connect the output of this AudioNode to the input of another node.
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
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fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
[src]Connect a specific output of this AudioNode to a specific input of another node.
fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
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fn disconnect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
[src]Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
fn disconnect_all(&self)
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fn disconnect_all(&self)
[src]Disconnects all outgoing connections from the AudioNode.
fn channel_count_mode(&self) -> ChannelCountMode
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fn channel_count_mode(&self) -> ChannelCountMode
[src]Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
fn set_channel_count_mode(&self, v: ChannelCountMode)
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fn channel_interpretation(&self) -> ChannelInterpretation
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fn channel_interpretation(&self) -> ChannelInterpretation
[src]Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
fn set_channel_interpretation(&self, v: ChannelInterpretation)
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fn channel_count(&self) -> usize
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fn channel_count(&self) -> usize
[src]Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more