pub struct Shader(/* private fields */);Implementations§
Source§impl Shader
impl Shader
pub unsafe fn make_weak(self) -> WeakShader
Sourcepub fn is_shader_valid(&self) -> bool
pub fn is_shader_valid(&self) -> bool
Check if shader is valid
Sourcepub fn set_shader_value<S>(&mut self, uniform_loc: i32, value: S)where
S: ShaderV,
pub fn set_shader_value<S>(&mut self, uniform_loc: i32, value: S)where
S: ShaderV,
Sets shader uniform value
Sourcepub fn set_shader_value_v<S>(&mut self, uniform_loc: i32, value: &[S])where
S: ShaderV,
pub fn set_shader_value_v<S>(&mut self, uniform_loc: i32, value: &[S])where
S: ShaderV,
Set shader uniform value vector
Sourcepub fn set_shader_value_matrix(&mut self, uniform_loc: i32, mat: Matrix)
pub fn set_shader_value_matrix(&mut self, uniform_loc: i32, mat: Matrix)
Sets shader uniform value (matrix 4x4).
Sourcepub fn set_shader_value_texture(
&mut self,
uniform_loc: i32,
texture: impl AsRef<Texture>,
)
pub fn set_shader_value_texture( &mut self, uniform_loc: i32, texture: impl AsRef<Texture>, )
Sets shader uniform value (matrix 4x4).
Trait Implementations§
Source§impl RaylibShader for Shader
impl RaylibShader for Shader
fn locs(&self) -> &[i32]
fn locs_mut(&mut self) -> &mut [i32]
Source§fn get_shader_location(&self, uniform_name: &str) -> i32
fn get_shader_location(&self, uniform_name: &str) -> i32
Gets shader uniform location by name.
Source§fn get_shader_location_attribute(&self, attribute_name: &str) -> i32
fn get_shader_location_attribute(&self, attribute_name: &str) -> i32
Gets shader attribute location by name.
Source§fn set_shader_value<S>(&mut self, uniform_loc: i32, value: S)where
S: ShaderV,
fn set_shader_value<S>(&mut self, uniform_loc: i32, value: S)where
S: ShaderV,
Sets shader uniform value
Source§fn set_shader_value_v<S>(&mut self, uniform_loc: i32, value: &[S])where
S: ShaderV,
fn set_shader_value_v<S>(&mut self, uniform_loc: i32, value: &[S])where
S: ShaderV,
et shader uniform value vector
Source§fn set_shader_value_matrix(&mut self, uniform_loc: i32, mat: Matrix)
fn set_shader_value_matrix(&mut self, uniform_loc: i32, mat: Matrix)
Sets shader uniform value (matrix 4x4).
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more