#[repr(C)]pub struct Shader {
pub id: u32,
pub locs: *mut i32,
}Fields§
§id: u32§locs: *mut i32Trait Implementations§
Source§impl AsMut<Shader> for WeakShader
impl AsMut<Shader> for WeakShader
Source§impl AsRef<Shader> for WeakShader
impl AsRef<Shader> for WeakShader
impl Copy for Shader
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more