#[repr(C)]pub struct Texture {
pub id: u32,
pub width: i32,
pub height: i32,
pub mipmaps: i32,
pub format: i32,
}Fields§
§id: u32§width: i32§height: i32§mipmaps: i32§format: i32Trait Implementations§
Source§impl AsMut<Texture> for RenderTexture2D
impl AsMut<Texture> for RenderTexture2D
Source§impl AsMut<Texture> for WeakRenderTexture2D
impl AsMut<Texture> for WeakRenderTexture2D
Source§impl AsMut<Texture> for WeakTexture2D
impl AsMut<Texture> for WeakTexture2D
Source§impl AsRef<Texture> for RenderTexture2D
impl AsRef<Texture> for RenderTexture2D
Source§impl AsRef<Texture> for WeakRenderTexture2D
impl AsRef<Texture> for WeakRenderTexture2D
Source§impl AsRef<Texture> for WeakTexture2D
impl AsRef<Texture> for WeakTexture2D
impl Copy for Texture
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnsafeUnpin for Texture
impl UnwindSafe for Texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more