Structs§
- Allocator
Opts - Anim
- Anim
Curve - Anim
Layer - Anim
Opts - Anim
Prop - Anim
Root - Anim
Stack - Anim
Value - Application
- Audio
Clip - Audio
Layer - Bake
Opts - Baked
Anim - Baked
Anim Metadata - Baked
Anim Root - Baked
Element - Baked
KeyFlags - Baked
Node - Baked
Prop - Baked
Quat - Baked
Vec3 - Blend
Channel - Blend
Deformer - Blend
Keyframe - Blend
Shape - Bone
- Bone
Pose - Cache
Channel - Cache
Deformer - Cache
File - Cache
Frame - Camera
- Camera
Switcher - Character
- Color
Set - Connection
- Constraint
- Constraint
Target - Coordinate
Axes - Curve
Point - Display
Layer - DomNode
- DomValue
- Edge
- Element
- Empty
- Error
- Error
Frame - Evaluate
Flags - Evaluate
Opts - Extrapolation
- Face
- Face
Group - Geometry
Cache - Geometry
Cache Data Opts - Geometry
Cache Opts - Geometry
Cache Root - Inflate
Input - Inflate
Retain - Keyframe
- Light
- Line
Curve - Line
Curve Root - Line
Segment - Load
Opts - LodGroup
- LodLevel
- Marker
- Material
- Material
FbxMaps - Material
Feature Info - Material
Features - Material
Map - Material
PbrMaps - Material
Texture - Matrix
- Mesh
- Mesh
Part - Mesh
Root - Metadata
- Metadata
Object - Name
Element - Node
- Nurbs
Basis - Nurbs
Curve - Nurbs
Surface - Nurbs
Trim Boundary - Nurbs
Trim Surface - Open
File Info - Open
File Opts - Open
Memory Opts - Panic
- Pose
- Procedural
Geometry - Progress
- Prop
- Prop
Flags - Prop
Override - Prop
Override Desc - Props
- Quat
- RawAllocator
- RawAllocator
Opts - RawAnim
Opts - RawBake
Opts - RawClose
Memory Cb - RawEvaluate
Opts - RawGeometry
Cache Data Opts - RawGeometry
Cache Opts - RawLoad
Opts - RawOpen
File Cb - RawOpen
File Opts - RawOpen
Memory Opts - RawProgress
Cb - RawProp
Override Desc - RawStream
- RawSubdivide
Opts - RawTessellate
Curve Opts - RawTessellate
Surface Opts - RawThread
Opts - RawThread
Pool - RawVertex
Stream - Scene
- Scene
Root - Scene
Settings - Selection
Node - Selection
Set - Shader
- Shader
Binding - Shader
Prop Binding - Shader
Texture - Shader
Texture Input - Skin
Cluster - Skin
Deformer - Skin
Vertex - Skin
Weight - Stereo
Camera - Subdivide
Opts - Subdivision
Result - Subdivision
Weight - Subdivision
Weight Range - Surface
Point - Tangent
- Tessellate
Curve Opts - Tessellate
Surface Opts - Texture
- Texture
File - Texture
Layer - Thread
Opts - Thread
Pool Info - Thumbnail
- Topo
Edge - Topo
Flags - Transform
- Transform
Flags - Transform
Override - Unknown
- UvSet
- Vec2
- Vec3
- Vec4
- Vertex
Attrib - Vertex
Real - Vertex
Vec2 - Vertex
Vec3 - Vertex
Vec4 - Video
- Void
List - Warning
Enums§
- Aperture
Format - Aperture
Mode - Aspect
Mode - Bake
Step Handling - Blend
Mode - Cache
Data Encoding - Cache
Data Format - Cache
File Format - Cache
Interpretation - Close
Memory Cb - Constraint
AimUp Type - Constraint
IkPole Type - Constraint
Type - Coordinate
Axis - DomValue
Type - Element
Data - Element
Type - Error
Type - Exporter
- Extrapolation
Mode - File
Format - GateFit
- Geometry
Transform Handling - Index
Error Handling - Inherit
Mode - Inherit
Mode Handling - Interpolation
- Light
Area Shape - Light
Decay - Light
Type - LodDisplay
- Marker
Type - Material
FbxMap - Material
Feature - Material
PbrMap - Mirror
Axis - Nurbs
Topology - Open
File Cb - Open
File Type - Pivot
Handling - Progress
Cb - Progress
Result - Projection
Mode - Prop
Type - Rotation
Order - Shader
Texture Type - Shader
Type - Skinning
Method - Snap
Mode - Space
Conversion - Subdivision
Boundary - Subdivision
Display Mode - Texture
Type - Thumbnail
Format - Time
Mode - Time
Protocol - Unicode
Error Handling - Warning
Type - Wrap
Mode
Statics§
- ufbx_
axes_ ⚠left_ handed_ y_ up - ufbx_
axes_ ⚠left_ handed_ z_ up - ufbx_
axes_ ⚠right_ handed_ y_ up - ufbx_
axes_ ⚠right_ handed_ z_ up - ufbx_
empty_ ⚠blob - ufbx_
empty_ ⚠string - ufbx_
identity_ ⚠matrix - ufbx_
identity_ ⚠quat - ufbx_
identity_ ⚠transform - ufbx_
source_ ⚠version - ufbx_
zero_ ⚠vec2 - ufbx_
zero_ ⚠vec3 - ufbx_
zero_ ⚠vec4
Functions§
- add_
blend_ shape_ vertex_ offsets - add_
blend_ vertex_ offsets - as_
anim_ curve - as_
anim_ layer - as_
anim_ stack - as_
anim_ value - as_
audio_ clip - as_
audio_ layer - as_
blend_ channel - as_
blend_ deformer - as_
blend_ shape - as_bone
- as_
cache_ deformer - as_
cache_ file - as_
camera - as_
camera_ switcher - as_
character - as_
constraint - as_
display_ layer - as_
empty - as_
light - as_
line_ curve - as_
lod_ group - as_
marker - as_
material - as_mesh
- as_
metadata_ object - as_node
- as_
nurbs_ curve - as_
nurbs_ surface - as_
nurbs_ trim_ boundary - as_
nurbs_ trim_ surface - as_pose
- as_
procedural_ geometry - as_
selection_ node - as_
selection_ set - as_
shader - as_
shader_ binding - as_
skin_ cluster - as_
skin_ deformer - as_
stereo_ camera - as_
texture - as_
unknown - as_
video - axes_
left_ handed_ y_ up - axes_
left_ handed_ z_ up - axes_
right_ handed_ y_ up - axes_
right_ handed_ z_ up - bake_
anim - bake_
anim_ ⚠raw - compute_
normals - compute_
topology - coordinate_
axes_ valid - create_
anim - create_
anim_ ⚠raw - default_
open_ ⚠file_ raw - dom_
array_ size - dom_
as_ blob_ list - dom_
as_ double_ list - dom_
as_ float_ list - dom_
as_ int32_ list - dom_
as_ int64_ list - dom_
as_ real_ list - dom_
find - dom_
is_ array - euler_
to_ quat - evaluate_
anim_ value_ real - evaluate_
anim_ value_ real_ flags - evaluate_
anim_ value_ vec3 - evaluate_
anim_ value_ vec3_ flags - evaluate_
baked_ quat - evaluate_
baked_ vec3 - evaluate_
blend_ weight - evaluate_
blend_ weight_ flags - evaluate_
curve - evaluate_
curve_ flags - evaluate_
nurbs_ basis - evaluate_
nurbs_ curve - evaluate_
nurbs_ surface - evaluate_
prop - evaluate_
prop_ flags - evaluate_
props - evaluate_
props_ flags - evaluate_
scene - evaluate_
scene_ ⚠raw - evaluate_
transform - evaluate_
transform_ flags - find_
anim_ prop - find_
anim_ props - find_
anim_ stack - find_
baked_ element - find_
baked_ element_ by_ element_ id - find_
baked_ node - find_
baked_ node_ by_ typed_ id - find_
blob - find_
element - find_
face_ index - find_
material - find_
node - find_
prop - find_
prop_ element - find_
prop_ texture - find_
shader_ prop - find_
shader_ prop_ bindings - find_
shader_ texture_ input - format_
error - generate_
indices - generate_
indices_ ⚠raw - generate_
normal_ mapping - get_
blend_ shape_ offset_ index - get_
blend_ shape_ vertex_ offset - get_
blend_ vertex_ offset - get_
bone_ pose - get_
compatible_ matrix_ for_ normals - get_
prop_ element - get_
skin_ vertex_ matrix - get_
vertex_ real - get_
vertex_ vec2 - get_
vertex_ vec3 - get_
vertex_ vec4 - get_
vertex_ w_ vec3 - get_
weighted_ face_ normal - identity_
matrix - identity_
quat - identity_
transform - inflate
- is_
thread_ safe - load_
file - load_
file_ ⚠raw - load_
geometry_ cache - load_
geometry_ ⚠cache_ raw - load_
memory - load_
memory_ ⚠raw - load_
stdio - load_
stdio_ prefix - load_
stdio_ ⚠prefix_ raw - load_
stdio_ ⚠raw - load_
stream - load_
stream_ prefix - load_
stream_ ⚠prefix_ raw - load_
stream_ ⚠raw - matrix_
determinant - matrix_
for_ normals - matrix_
invert - matrix_
mul - matrix_
to_ transform - open_
file_ ⚠ctx_ raw - open_
file_ ⚠raw - open_
memory_ ⚠ctx_ raw - open_
memory_ ⚠raw - quat_
dot - quat_
fix_ antipodal - quat_
mul - quat_
normalize - quat_
rotate_ vec3 - quat_
slerp - quat_
to_ euler - read_
geometry_ cache_ real - read_
geometry_ ⚠cache_ real_ raw - read_
geometry_ cache_ vec3 - read_
geometry_ ⚠cache_ vec3_ raw - sample_
geometry_ cache_ real - sample_
geometry_ ⚠cache_ real_ raw - sample_
geometry_ cache_ vec3 - sample_
geometry_ ⚠cache_ vec3_ raw - source_
version - subdivide_
mesh - subdivide_
mesh_ ⚠raw - tessellate_
nurbs_ curve - tessellate_
nurbs_ ⚠curve_ raw - tessellate_
nurbs_ surface - tessellate_
nurbs_ ⚠surface_ raw - thread_
pool_ ⚠get_ user_ ptr - thread_
pool_ ⚠run_ task - thread_
pool_ ⚠set_ user_ ptr - topo_
next_ vertex_ edge - topo_
prev_ vertex_ edge - transform_
direction - transform_
position - transform_
to_ matrix - triangulate_
face - ufbx_
add_ ⚠blend_ shape_ vertex_ offsets - ufbx_
add_ ⚠blend_ vertex_ offsets - ufbx_
as_ ⚠anim_ curve - ufbx_
as_ ⚠anim_ layer - ufbx_
as_ ⚠anim_ stack - ufbx_
as_ ⚠anim_ value - ufbx_
as_ ⚠audio_ clip - ufbx_
as_ ⚠audio_ layer - ufbx_
as_ ⚠blend_ channel - ufbx_
as_ ⚠blend_ deformer - ufbx_
as_ ⚠blend_ shape - ufbx_
as_ ⚠bone - ufbx_
as_ ⚠cache_ deformer - ufbx_
as_ ⚠cache_ file - ufbx_
as_ ⚠camera - ufbx_
as_ ⚠camera_ switcher - ufbx_
as_ ⚠character - ufbx_
as_ ⚠constraint - ufbx_
as_ ⚠display_ layer - ufbx_
as_ ⚠empty - ufbx_
as_ ⚠light - ufbx_
as_ ⚠line_ curve - ufbx_
as_ ⚠lod_ group - ufbx_
as_ ⚠marker - ufbx_
as_ ⚠material - ufbx_
as_ ⚠mesh - ufbx_
as_ ⚠metadata_ object - ufbx_
as_ ⚠node - ufbx_
as_ ⚠nurbs_ curve - ufbx_
as_ ⚠nurbs_ surface - ufbx_
as_ ⚠nurbs_ trim_ boundary - ufbx_
as_ ⚠nurbs_ trim_ surface - ufbx_
as_ ⚠pose - ufbx_
as_ ⚠procedural_ geometry - ufbx_
as_ ⚠selection_ node - ufbx_
as_ ⚠selection_ set - ufbx_
as_ ⚠shader - ufbx_
as_ ⚠shader_ binding - ufbx_
as_ ⚠skin_ cluster - ufbx_
as_ ⚠skin_ deformer - ufbx_
as_ ⚠stereo_ camera - ufbx_
as_ ⚠texture - ufbx_
as_ ⚠unknown - ufbx_
as_ ⚠video - ufbx_
bake_ ⚠anim - ufbx_
catch_ ⚠compute_ normals - ufbx_
catch_ ⚠compute_ topology - ufbx_
catch_ ⚠generate_ normal_ mapping - ufbx_
catch_ ⚠get_ skin_ vertex_ matrix - ufbx_
catch_ ⚠get_ vertex_ real - ufbx_
catch_ ⚠get_ vertex_ vec2 - ufbx_
catch_ ⚠get_ vertex_ vec3 - ufbx_
catch_ ⚠get_ vertex_ vec4 - ufbx_
catch_ ⚠get_ vertex_ w_ vec3 - ufbx_
catch_ ⚠get_ weighted_ face_ normal - ufbx_
catch_ ⚠topo_ next_ vertex_ edge - ufbx_
catch_ ⚠topo_ prev_ vertex_ edge - ufbx_
catch_ ⚠triangulate_ face - ufbx_
compute_ ⚠normals - ufbx_
compute_ ⚠topology - ufbx_
coordinate_ ⚠axes_ valid - ufbx_
create_ ⚠anim - ufbx_
default_ ⚠open_ file - ufbx_
dom_ ⚠array_ size - ufbx_
dom_ ⚠as_ blob_ list - ufbx_
dom_ ⚠as_ double_ list - ufbx_
dom_ ⚠as_ float_ list - ufbx_
dom_ ⚠as_ int32_ list - ufbx_
dom_ ⚠as_ int64_ list - ufbx_
dom_ ⚠as_ real_ list - ufbx_
dom_ ⚠find - ufbx_
dom_ ⚠find_ len - ufbx_
dom_ ⚠is_ array - ufbx_
euler_ ⚠to_ quat - ufbx_
evaluate_ ⚠anim_ value_ real - ufbx_
evaluate_ ⚠anim_ value_ real_ flags - ufbx_
evaluate_ ⚠anim_ value_ vec3 - ufbx_
evaluate_ ⚠anim_ value_ vec3_ flags - ufbx_
evaluate_ ⚠baked_ quat - ufbx_
evaluate_ ⚠baked_ vec3 - ufbx_
evaluate_ ⚠blend_ weight - ufbx_
evaluate_ ⚠blend_ weight_ flags - ufbx_
evaluate_ ⚠curve - ufbx_
evaluate_ ⚠curve_ flags - ufbx_
evaluate_ ⚠nurbs_ basis - ufbx_
evaluate_ ⚠nurbs_ curve - ufbx_
evaluate_ ⚠nurbs_ surface - ufbx_
evaluate_ ⚠prop - ufbx_
evaluate_ ⚠prop_ flags - ufbx_
evaluate_ ⚠prop_ flags_ len - ufbx_
evaluate_ ⚠prop_ len - ufbx_
evaluate_ ⚠props - ufbx_
evaluate_ ⚠props_ flags - ufbx_
evaluate_ ⚠scene - ufbx_
evaluate_ ⚠transform - ufbx_
evaluate_ ⚠transform_ flags - ufbx_
find_ ⚠anim_ prop - ufbx_
find_ ⚠anim_ prop_ len - ufbx_
find_ ⚠anim_ props - ufbx_
find_ ⚠anim_ stack - ufbx_
find_ ⚠anim_ stack_ len - ufbx_
find_ ⚠baked_ element - ufbx_
find_ ⚠baked_ element_ by_ element_ id - ufbx_
find_ ⚠baked_ node - ufbx_
find_ ⚠baked_ node_ by_ typed_ id - ufbx_
find_ ⚠blob - ufbx_
find_ ⚠blob_ len - ufbx_
find_ ⚠bool - ufbx_
find_ ⚠bool_ len - ufbx_
find_ ⚠element - ufbx_
find_ ⚠element_ len - ufbx_
find_ ⚠face_ index - ufbx_
find_ ⚠int - ufbx_
find_ ⚠int_ len - ufbx_
find_ ⚠material - ufbx_
find_ ⚠material_ len - ufbx_
find_ ⚠node - ufbx_
find_ ⚠node_ len - ufbx_
find_ ⚠prop - ufbx_
find_ ⚠prop_ concat - ufbx_
find_ ⚠prop_ element - ufbx_
find_ ⚠prop_ element_ len - ufbx_
find_ ⚠prop_ len - ufbx_
find_ ⚠prop_ texture - ufbx_
find_ ⚠prop_ texture_ len - ufbx_
find_ ⚠real - ufbx_
find_ ⚠real_ len - ufbx_
find_ ⚠shader_ prop - ufbx_
find_ ⚠shader_ prop_ bindings - ufbx_
find_ ⚠shader_ prop_ bindings_ len - ufbx_
find_ ⚠shader_ prop_ len - ufbx_
find_ ⚠shader_ texture_ input - ufbx_
find_ ⚠shader_ texture_ input_ len - ufbx_
find_ ⚠string - ufbx_
find_ ⚠string_ len - ufbx_
find_ ⚠vec3 - ufbx_
find_ ⚠vec3_ len - ufbx_
format_ ⚠error - ufbx_
free_ ⚠anim - ufbx_
free_ ⚠baked_ anim - ufbx_
free_ ⚠geometry_ cache - ufbx_
free_ ⚠line_ curve - ufbx_
free_ ⚠mesh - ufbx_
free_ ⚠scene - ufbx_
generate_ ⚠indices - ufbx_
generate_ ⚠normal_ mapping - ufbx_
get_ ⚠blend_ shape_ offset_ index - ufbx_
get_ ⚠blend_ shape_ vertex_ offset - ufbx_
get_ ⚠blend_ vertex_ offset - ufbx_
get_ ⚠bone_ pose - ufbx_
get_ ⚠compatible_ matrix_ for_ normals - ufbx_
get_ ⚠prop_ element - ufbx_
get_ ⚠weighted_ face_ normal - ufbx_
inflate ⚠ - ufbx_
is_ ⚠thread_ safe - ufbx_
load_ ⚠file - ufbx_
load_ ⚠file_ len - ufbx_
load_ ⚠geometry_ cache - ufbx_
load_ ⚠geometry_ cache_ len - ufbx_
load_ ⚠memory - ufbx_
load_ ⚠stdio - ufbx_
load_ ⚠stdio_ prefix - ufbx_
load_ ⚠stream - ufbx_
load_ ⚠stream_ prefix - ufbx_
matrix_ ⚠determinant - ufbx_
matrix_ ⚠for_ normals - ufbx_
matrix_ ⚠invert - ufbx_
matrix_ ⚠mul - ufbx_
matrix_ ⚠to_ transform - ufbx_
open_ ⚠file - ufbx_
open_ ⚠file_ ctx - ufbx_
open_ ⚠memory - ufbx_
open_ ⚠memory_ ctx - ufbx_
quat_ ⚠dot - ufbx_
quat_ ⚠fix_ antipodal - ufbx_
quat_ ⚠mul - ufbx_
quat_ ⚠normalize - ufbx_
quat_ ⚠rotate_ vec3 - ufbx_
quat_ ⚠slerp - ufbx_
quat_ ⚠to_ euler - ufbx_
read_ ⚠geometry_ cache_ real - ufbx_
read_ ⚠geometry_ cache_ vec3 - ufbx_
retain_ ⚠anim - ufbx_
retain_ ⚠baked_ anim - ufbx_
retain_ ⚠geometry_ cache - ufbx_
retain_ ⚠line_ curve - ufbx_
retain_ ⚠mesh - ufbx_
retain_ ⚠scene - ufbx_
sample_ ⚠geometry_ cache_ real - ufbx_
sample_ ⚠geometry_ cache_ vec3 - ufbx_
subdivide_ ⚠mesh - ufbx_
tessellate_ ⚠nurbs_ curve - ufbx_
tessellate_ ⚠nurbs_ surface - ufbx_
thread_ ⚠pool_ get_ user_ ptr - ufbx_
thread_ ⚠pool_ run_ task - ufbx_
thread_ ⚠pool_ set_ user_ ptr - ufbx_
topo_ ⚠next_ vertex_ edge - ufbx_
topo_ ⚠prev_ vertex_ edge - ufbx_
transform_ ⚠direction - ufbx_
transform_ ⚠position - ufbx_
transform_ ⚠to_ matrix - ufbx_
triangulate_ ⚠face - ufbx_
vec3_ ⚠normalize - vec3_
normalize - zero_
vec2 - zero_
vec3 - zero_
vec4