#[repr(C)]pub struct ShaderBinding {
pub element: Element,
pub prop_bindings: List<ShaderPropBinding>,
}Fields§
§element: Element§prop_bindings: List<ShaderPropBinding>Auto Trait Implementations§
impl !Send for ShaderBinding
impl !Sync for ShaderBinding
impl Freeze for ShaderBinding
impl RefUnwindSafe for ShaderBinding
impl Unpin for ShaderBinding
impl UnsafeUnpin for ShaderBinding
impl UnwindSafe for ShaderBinding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more