PolygonInstance

Struct PolygonInstance 

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pub struct PolygonInstance { /* private fields */ }
Expand description

Instance of polygon

One can duplicate polygons with different postures and materials that have the same mesh data. To save memory, mesh data on the GPU can be used again.

The duplicated polygon by Clone::clone has the same mesh data and descriptor with original, however, its render id is different from the one of original.

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impl PolygonInstance

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pub fn clone_instance(&self) -> PolygonInstance

Clone the instance as another drawn element.

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pub const fn instance_state(&self) -> &PolygonState

Returns a reference to the instance descriptor.

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pub fn instance_state_mut(&mut self) -> &mut PolygonState

Returns the mutable reference to instance descriptor.

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pub fn swap_vertex(&mut self, other: &mut PolygonInstance)

swap vertex buffers and index buffers

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impl Debug for PolygonInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Rendered for PolygonInstance

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fn render_id(&self) -> RenderID

Returns the render id. Read more
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fn vertex_buffer( &self, _: &DeviceHandler, ) -> (Arc<BufferHandler>, Option<Arc<BufferHandler>>)

Creates the pair (vertex buffer, index buffer).
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fn bind_group_layout( &self, device_handler: &DeviceHandler, ) -> Arc<BindGroupLayout>

Creates the bind group layout.
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fn bind_group( &self, device_handler: &DeviceHandler, layout: &BindGroupLayout, ) -> Arc<BindGroup>

Creates the bind group in set = 1.
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fn pipeline( &self, device_handler: &DeviceHandler, layout: &PipelineLayout, scene_desc: &SceneDescriptor, ) -> Arc<RenderPipeline>

Creates the render pipeline.
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impl ToInstance<PolygonInstance> for PolygonMesh

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type State = PolygonState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &PolygonShaders, state: &PolygonState, ) -> PolygonInstance

Creates Instance from self.
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impl ToInstance<PolygonInstance> for StructuredMesh

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type State = PolygonState

Configuration descriptor for instance.
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fn to_instance( &self, handler: &DeviceHandler, shaders: &PolygonShaders, state: &PolygonState, ) -> PolygonInstance

Creates Instance from self.
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impl Instance for PolygonInstance

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