BufferHandler

Struct BufferHandler 

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pub struct BufferHandler { /* private fields */ }
Expand description

safe handler of GPU buffer Buffer

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impl BufferHandler

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pub fn from_slice<T: Sized + Pod + Zeroable, A: AsRef<[T]>>( vec: &A, device: &Device, usage: BufferUsages, ) -> Self

Creates a buffer handler from a slice.

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pub const fn buffer(&self) -> &Buffer

Returns the reference of the buffer.

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pub const fn size(&self) -> u64

Returns the size of the buffer.

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pub const fn binding_resource(&self) -> BindingResource<'_>

Creates a binding resource from buffer slice.

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pub fn copy_buffer(&self, encoder: &mut CommandEncoder, dest: &BufferHandler)

Copy the values of buffer to dest.

§Panic

Panic occurs if the size of dest is smaller than the one of self.

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impl Debug for BufferHandler

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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