1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
#![cfg_attr(not(debug_assertions), deny(warnings))]
#![deny(clippy::all, rust_2018_idioms)]
#![warn(
missing_docs,
missing_debug_implementations,
trivial_casts,
trivial_numeric_casts,
unsafe_code,
unstable_features,
unused_import_braces,
unused_qualifications
)]
use bytemuck::{Pod, Zeroable};
use image::DynamicImage;
use std::sync::Arc;
use truck_platform::{wgpu::*, *};
pub mod polymesh {
pub use truck_polymesh::{base::*, PolygonMesh, PolylineCurve, StandardVertex, StructuredMesh};
}
pub use polymesh::*;
#[derive(Debug, Clone, Copy)]
pub struct Material {
pub albedo: Vector4,
pub roughness: f64,
pub reflectance: f64,
pub ambient_ratio: f64,
pub background_ratio: f64,
pub alpha_blend: bool,
}
#[derive(Clone, Debug)]
pub struct PolygonState {
pub matrix: Matrix4,
pub material: Material,
pub texture: Option<Arc<Texture>>,
pub backface_culling: bool,
}
#[derive(Clone, Debug)]
pub struct WireFrameState {
pub matrix: Matrix4,
pub color: Vector4,
}
#[derive(Debug, Clone)]
pub struct PolygonShaders {
vertex_module: Arc<ShaderModule>,
vertex_entry: &'static str,
fragment_module: Arc<ShaderModule>,
fragment_entry: &'static str,
tex_fragment_module: Arc<ShaderModule>,
tex_fragment_entry: &'static str,
}
#[derive(Debug, Clone)]
pub struct WireShaders {
vertex_module: Arc<ShaderModule>,
vertex_entry: &'static str,
fragment_module: Arc<ShaderModule>,
fragment_entry: &'static str,
}
#[derive(Debug)]
pub struct PolygonInstance {
polygon: (Arc<BufferHandler>, Arc<BufferHandler>),
state: PolygonState,
shaders: PolygonShaders,
id: RenderID,
}
#[derive(Debug)]
pub struct WireFrameInstance {
vertices: Arc<BufferHandler>,
strips: Arc<BufferHandler>,
state: WireFrameState,
shaders: WireShaders,
id: RenderID,
}
#[derive(Debug, Clone)]
pub struct InstanceCreator {
handler: DeviceHandler,
polygon_shaders: PolygonShaders,
wire_shaders: WireShaders,
}
pub trait CreatorCreator {
fn instance_creator(&self) -> InstanceCreator;
}
pub trait CreateBuffers {
fn buffers(
&self,
vertex_usage: BufferUsages,
index_usage: BufferUsages,
device: &Device,
) -> (BufferHandler, BufferHandler);
}
pub trait ToInstance<I: Instance> {
type State;
fn to_instance(&self, handler: &DeviceHandler, shaders: &I::Shaders, desc: &Self::State) -> I;
}
pub trait Instance {
#[doc(hidden)]
type Shaders;
#[doc(hidden)]
fn standard_shaders(creator: &InstanceCreator) -> Self::Shaders;
}
#[repr(C)]
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct AttrVertex {
pub position: [f32; 3],
pub uv_coord: [f32; 2],
pub normal: [f32; 3],
}
pub mod image2texture;
mod instance_creator;
mod instance_descriptor;
mod polygon_instance;
mod polyrend;
mod wireframe_instance;