Struct TileSet

Source
pub struct TileSet {
Show 17 fields pub columns: u32, pub first_gid: u32, pub image: PathBuf, pub image_width: u32, pub image_height: u32, pub margin: u32, pub spacing: u32, pub name: String, pub properties: HashMap<String, TiledValue>, pub terrains: Option<Vec<Terrain>>, pub tile_count: u32, pub tile_height: u32, pub tile_width: u32, pub tile_offset: Option<Vec2<i32>>, pub tiles: Option<Vec<Tile>>, pub transparent_color: Color, pub wang_sets: Option<Vec<WangSet>>,
}
Expand description

A tileset that associates information with each tile.

A tileset associates information with each tile such as image path or terrain type, may include a tiles array property. Each tile in the tiles member has a local id property which specifies the local ID within the tileset.

Tile sets may be internal to the map, or external files.

Fields§

§columns: u32

The number of tile columns in the tileset. Eg; dividing the associated image in to columns where each column is the width of the tile.

§first_gid: u32

GID corresponding to the first tile in the set

§image: PathBuf

Path to the image used for tiles in this set

§image_width: u32§image_height: u32§margin: u32

Buffer between image edge and first tile in pixels

§spacing: u32

Spacing between adjacent tiles in image in pixels

§name: String§properties: HashMap<String, TiledValue>§terrains: Option<Vec<Terrain>>§tile_count: u32

The tile count + the first GID enable finding the tile location on the image

§tile_height: u32§tile_width: u32§tile_offset: Option<Vec2<i32>>

used to specify an offset in pixels, to be applied when drawing a tile from this tileset

§tiles: Option<Vec<Tile>>

Holds extra information for tiles such as terrain or animation

§transparent_color: Color

Defaults to 0,0,0,0 (rgba)

§wang_sets: Option<Vec<WangSet>>

Implementations§

Source§

impl TileSet

Source

pub fn tile_position_on_image(&self, local_id: u32) -> TileRect

Returns the tile position and extents for it’s location on the source image. Useful for creating textures/blits.

Trait Implementations§

Source§

impl Clone for TileSet

Source§

fn clone(&self) -> TileSet

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for TileSet

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for TileSet

Source§

fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for TileSet

Source§

fn eq(&self, other: &TileSet) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for TileSet

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,