pub struct TileSet {Show 17 fields
pub columns: u32,
pub first_gid: u32,
pub image: PathBuf,
pub image_width: u32,
pub image_height: u32,
pub margin: u32,
pub spacing: u32,
pub name: String,
pub properties: HashMap<String, TiledValue>,
pub terrains: Option<Vec<Terrain>>,
pub tile_count: u32,
pub tile_height: u32,
pub tile_width: u32,
pub tile_offset: Option<Vec2<i32>>,
pub tiles: Option<Vec<Tile>>,
pub transparent_color: Color,
pub wang_sets: Option<Vec<WangSet>>,
}
Expand description
A tileset that associates information with each tile.
A tileset associates information with each tile such as
image path or terrain type, may include a tiles array property.
Each tile in the tiles
member has a local id property which
specifies the local ID within the tileset.
Tile sets may be internal to the map, or external files.
Fields§
§columns: u32
The number of tile columns in the tileset. Eg; dividing the associated image in to columns where each column is the width of the tile.
first_gid: u32
GID corresponding to the first tile in the set
image: PathBuf
Path to the image used for tiles in this set
image_width: u32
§image_height: u32
§margin: u32
Buffer between image edge and first tile in pixels
spacing: u32
Spacing between adjacent tiles in image in pixels
name: String
§properties: HashMap<String, TiledValue>
§terrains: Option<Vec<Terrain>>
§tile_count: u32
The tile count + the first GID enable finding the tile location on the image
tile_height: u32
§tile_width: u32
§tile_offset: Option<Vec2<i32>>
used to specify an offset in pixels, to be applied when drawing a tile from this tileset
tiles: Option<Vec<Tile>>
Holds extra information for tiles such as terrain or animation
transparent_color: Color
Defaults to 0,0,0,0 (rgba)
wang_sets: Option<Vec<WangSet>>