pub struct Terrain {
pub name: String,
pub tile: u32,
}
Fields§
§name: String
§tile: u32
Local ID of the tile for this terrain within the tileset
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Terrain
impl<'de> Deserialize<'de> for Terrain
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Terrain
impl StructuralPartialEq for Terrain
Auto Trait Implementations§
impl Freeze for Terrain
impl RefUnwindSafe for Terrain
impl Send for Terrain
impl Sync for Terrain
impl Unpin for Terrain
impl UnwindSafe for Terrain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more