[][src]Struct tiled_json_rs::TileSet

pub struct TileSet {
    pub columns: u32,
    pub first_gid: u32,
    pub image: PathBuf,
    pub image_width: u32,
    pub image_height: u32,
    pub margin: u32,
    pub spacing: u32,
    pub name: String,
    pub properties: HashMap<String, TiledValue>,
    pub terrains: Option<Vec<Terrain>>,
    pub tile_count: u32,
    pub tile_height: u32,
    pub tile_width: u32,
    pub tile_offset: Option<Vec2<i32>>,
    pub tiles: Option<Vec<Tile>>,
    pub transparent_color: Color,
    pub wang_sets: Option<Vec<WangSet>>,
}

A tileset that associates information with each tile.

A tileset associates information with each tile such as image path or terrain type, may include a tiles array property. Each tile in the tiles member has a local id property which specifies the local ID within the tileset.

Tile sets may be internal to the map, or external files.

Fields

columns: u32

The number of tile columns in the tileset. Eg; dividing the associated image in to columns where each column is the width of the tile.

first_gid: u32

GID corresponding to the first tile in the set

image: PathBuf

Path to the image used for tiles in this set

image_width: u32image_height: u32margin: u32

Buffer between image edge and first tile in pixels

spacing: u32

Spacing between adjacent tiles in image in pixels

name: Stringproperties: HashMap<String, TiledValue>terrains: Option<Vec<Terrain>>tile_count: u32

The tile count + the first GID enable finding the tile location on the image

tile_height: u32tile_width: u32tile_offset: Option<Vec2<i32>>

used to specify an offset in pixels, to be applied when drawing a tile from this tileset

tiles: Option<Vec<Tile>>

Holds extra information for tiles such as terrain or animation

transparent_color: Color

Defaults to 0,0,0,0 (rgba)

wang_sets: Option<Vec<WangSet>>

Methods

impl TileSet[src]

pub fn tile_position_on_image(&self, local_id: u32) -> TileRect[src]

Returns the tile position and extents for it's location on the source image. Useful for creating textures/blits.

Trait Implementations

impl PartialEq<TileSet> for TileSet[src]

impl Clone for TileSet[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for TileSet[src]

impl<'de> Deserialize<'de> for TileSet[src]

Auto Trait Implementations

impl Send for TileSet

impl Unpin for TileSet

impl Sync for TileSet

impl UnwindSafe for TileSet

impl RefUnwindSafe for TileSet

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]