[−][src]Struct tiled_json_rs::TileSet
A tileset that associates information with each tile.
A tileset associates information with each tile such as
image path or terrain type, may include a tiles array property.
Each tile in the tiles
member has a local id property which
specifies the local ID within the tileset.
Tile sets may be internal to the map, or external files.
Fields
columns: u32
The number of tile columns in the tileset. Eg; dividing the associated image in to columns where each column is the width of the tile.
first_gid: u32
GID corresponding to the first tile in the set
image: PathBuf
Path to the image used for tiles in this set
image_width: u32
image_height: u32
margin: u32
Buffer between image edge and first tile in pixels
spacing: u32
Spacing between adjacent tiles in image in pixels
name: String
properties: HashMap<String, TiledValue>
terrains: Option<Vec<Terrain>>
tile_count: u32
The tile count + the first GID enable finding the tile location on the image
tile_height: u32
tile_width: u32
tile_offset: Option<Vec2<i32>>
used to specify an offset in pixels, to be applied when drawing a tile from this tileset
tiles: Option<Vec<Tile>>
Holds extra information for tiles such as terrain or animation
transparent_color: Color
Defaults to 0,0,0,0 (rgba)
wang_sets: Option<Vec<WangSet>>
Methods
impl TileSet
[src]
pub fn tile_position_on_image(&self, local_id: u32) -> TileRect
[src]
Returns the tile position and extents for it's location on the source image. Useful for creating textures/blits.
Trait Implementations
impl PartialEq<TileSet> for TileSet
[src]
impl Clone for TileSet
[src]
fn clone(&self) -> TileSet
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for TileSet
[src]
impl<'de> Deserialize<'de> for TileSet
[src]
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>,
[src]
D: Deserializer<'de>,
Auto Trait Implementations
impl Send for TileSet
impl Unpin for TileSet
impl Sync for TileSet
impl UnwindSafe for TileSet
impl RefUnwindSafe for TileSet
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
[src]
T: Deserialize<'de>,