Struct PointCloudRenderer

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pub struct PointCloudRenderer<'window> {
Show 13 fields pub gpu_context: GpuContext, pub surface: Surface<'window>, pub surface_config: SurfaceConfiguration, pub render_pipeline: RenderPipeline, pub camera_uniform: CameraUniform, pub camera_buffer: Buffer, pub render_params: RenderParams, pub render_params_buffer: Buffer, pub bind_group: BindGroup, pub bind_group_layout: BindGroupLayout, pub config: RenderConfig, pub msaa_texture: Option<Texture>, pub msaa_view: Option<TextureView>,
}
Expand description

GPU-accelerated point cloud renderer with splatting support

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§gpu_context: GpuContext§surface: Surface<'window>§surface_config: SurfaceConfiguration§render_pipeline: RenderPipeline§camera_uniform: CameraUniform§camera_buffer: Buffer§render_params: RenderParams§render_params_buffer: Buffer§bind_group: BindGroup§bind_group_layout: BindGroupLayout§config: RenderConfig§msaa_texture: Option<Texture>§msaa_view: Option<TextureView>

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impl<'window> PointCloudRenderer<'window>

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pub async fn new(window: &'window Window, config: RenderConfig) -> Result<Self>

Create new point cloud renderer with splatting support

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pub fn update_camera( &mut self, view_matrix: Matrix4<f32>, proj_matrix: Matrix4<f32>, camera_pos: Vector3<f32>, )

Update camera matrices and position

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pub fn update_render_params(&mut self, params: RenderParams)

Update render parameters

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pub fn resize(&mut self, new_size: PhysicalSize<u32>)

Resize renderer

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pub fn create_vertex_buffer(&self, vertices: &[PointVertex]) -> Buffer

Create vertex buffer from point vertices

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pub fn create_depth_texture(&self) -> Texture

Create depth texture

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pub fn render(&self, vertices: &[PointVertex]) -> Result<()>

Render point cloud with splatting

Auto Trait Implementations§

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impl<'window> !Freeze for PointCloudRenderer<'window>

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impl<'window> !RefUnwindSafe for PointCloudRenderer<'window>

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impl<'window> Send for PointCloudRenderer<'window>

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impl<'window> Sync for PointCloudRenderer<'window>

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impl<'window> Unpin for PointCloudRenderer<'window>

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impl<'window> !UnwindSafe for PointCloudRenderer<'window>

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