pub struct GpuContext {
pub instance: Instance,
pub device: Device,
pub queue: Queue,
pub adapter: Adapter,
}
Expand description
GPU context for managing compute and rendering operations
Fields§
§instance: Instance
§device: Device
§queue: Queue
§adapter: Adapter
Implementations§
Source§impl GpuContext
impl GpuContext
Sourcepub fn create_buffer_init<T: Pod>(
&self,
label: &str,
data: &[T],
usage: BufferUsages,
) -> Buffer
pub fn create_buffer_init<T: Pod>( &self, label: &str, data: &[T], usage: BufferUsages, ) -> Buffer
Create a buffer from data
Sourcepub fn create_buffer(
&self,
label: &str,
size: u64,
usage: BufferUsages,
) -> Buffer
pub fn create_buffer( &self, label: &str, size: u64, usage: BufferUsages, ) -> Buffer
Create an empty buffer
Sourcepub fn create_compute_pipeline(
&self,
label: &str,
shader: &ShaderModule,
entry_point: &str,
) -> ComputePipeline
pub fn create_compute_pipeline( &self, label: &str, shader: &ShaderModule, entry_point: &str, ) -> ComputePipeline
Create a compute pipeline
Sourcepub fn create_shader_module(&self, label: &str, source: &str) -> ShaderModule
pub fn create_shader_module(&self, label: &str, source: &str) -> ShaderModule
Create a shader module from WGSL source
Sourcepub fn create_bind_group_layout(
&self,
label: &str,
entries: &[BindGroupLayoutEntry],
) -> BindGroupLayout
pub fn create_bind_group_layout( &self, label: &str, entries: &[BindGroupLayoutEntry], ) -> BindGroupLayout
Create a bind group layout
Sourcepub fn create_bind_group(
&self,
label: &str,
layout: &BindGroupLayout,
entries: &[BindGroupEntry<'_>],
) -> BindGroup
pub fn create_bind_group( &self, label: &str, layout: &BindGroupLayout, entries: &[BindGroupEntry<'_>], ) -> BindGroup
Create a bind group
Source§impl GpuContext
impl GpuContext
Source§impl GpuContext
impl GpuContext
Source§impl GpuContext
impl GpuContext
Source§impl GpuContext
impl GpuContext
Sourcepub async fn batch_icp_align(
&self,
jobs: &[BatchICPJob],
) -> Result<Vec<BatchICPResult>>
pub async fn batch_icp_align( &self, jobs: &[BatchICPJob], ) -> Result<Vec<BatchICPResult>>
Execute multiple ICP operations in parallel batches
Source§impl GpuContext
impl GpuContext
Sourcepub async fn tsdf_integrate(
&self,
volume: &mut TsdfVolume,
depth_image: &[f32],
color_image: Option<&[u8]>,
camera_pose: &Matrix4<f32>,
intrinsics: &CameraIntrinsics,
) -> Result<Vec<TsdfVoxel>>
pub async fn tsdf_integrate( &self, volume: &mut TsdfVolume, depth_image: &[f32], color_image: Option<&[u8]>, camera_pose: &Matrix4<f32>, intrinsics: &CameraIntrinsics, ) -> Result<Vec<TsdfVoxel>>
Integrate depth image into TSDF volume
Sourcepub async fn tsdf_extract_surface(
&self,
volume: &TsdfVolume,
voxels: &[TsdfVoxel],
iso_value: f32,
) -> Result<PointCloud<ColoredPoint3f>>
pub async fn tsdf_extract_surface( &self, volume: &TsdfVolume, voxels: &[TsdfVoxel], iso_value: f32, ) -> Result<PointCloud<ColoredPoint3f>>
Extract point cloud from TSDF volume using marching cubes
Auto Trait Implementations§
impl Freeze for GpuContext
impl !RefUnwindSafe for GpuContext
impl Send for GpuContext
impl Sync for GpuContext
impl Unpin for GpuContext
impl !UnwindSafe for GpuContext
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T: ?Sized,
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