Struct TextureCubeMap

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pub struct TextureCubeMap { /* private fields */ }
Expand description

A texture that covers all 6 sides of a cube.

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impl TextureCubeMap

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pub fn new( context: &Context, right: &CpuTexture, left: &CpuTexture, top: &CpuTexture, bottom: &CpuTexture, front: &CpuTexture, back: &CpuTexture, ) -> Self

Creates a new cube map texture from the given CpuTextures. All of the cpu textures must contain data with the same TextureDataType.

Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter is specified.

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pub fn new_empty<T: TextureDataType>( context: &Context, width: u32, height: u32, min_filter: Interpolation, mag_filter: Interpolation, mipmap: Option<Mipmap>, wrap_s: Wrapping, wrap_t: Wrapping, wrap_r: Wrapping, ) -> Self

Creates a new texture cube map.

Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter is specified.

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pub fn fill<T: TextureDataType>( &mut self, right_data: &[T], left_data: &[T], top_data: &[T], bottom_data: &[T], front_data: &[T], back_data: &[T], )

Fills the cube map texture with the given pixel data for the 6 images.

§Panic

Will panic if the length of the data for all 6 images does not correspond to the width, height and format specified at construction. It is therefore necessary to create a new texture if the texture size or format has changed.

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pub fn new_from_equirectangular<T: PrimitiveDataType + TextureDataType>( context: &Context, cpu_texture: &CpuTexture, ) -> Self

Creates a new cube texture generated from the equirectangular texture given as input.

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pub fn as_color_target<'a>( &'a mut self, sides: &'a [CubeMapSide], mip_level: Option<u32>, ) -> ColorTarget<'a>

Returns a ColorTarget which can be used to clear, write to and read from the given side and mip level of this texture. Combine this together with a DepthTarget with RenderTarget::new to be able to write to both a depth and color target at the same time. If None is specified as the mip level, the 0 level mip level is used and mip maps are generated after a write operation if a mip map filter is specified. Otherwise, the given mip level is used and no mip maps are generated.

Note: DepthTest is disabled if not also writing to a depth texture.

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pub fn width(&self) -> u32

The width of this texture.

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pub fn height(&self) -> u32

The height of this texture.

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pub fn number_of_mip_maps(&self) -> u32

The number of mip maps of this texture.

Trait Implementations§

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impl Drop for TextureCubeMap

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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impl<T> AutoreleaseSafe for T
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