Struct CpuTexture

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pub struct CpuTexture {
    pub name: String,
    pub data: TextureData,
    pub width: u32,
    pub height: u32,
    pub min_filter: Interpolation,
    pub mag_filter: Interpolation,
    pub mipmap: Option<Mipmap>,
    pub wrap_s: Wrapping,
    pub wrap_t: Wrapping,
}
Expand description

A CPU-side version of a 2D texture.

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§name: String

Name of this texture.

§data: TextureData

The pixel data for the image

§width: u32

The width of the image

§height: u32

The height of the image

§min_filter: Interpolation

The way the pixel data is interpolated when the texture is far away

§mag_filter: Interpolation

The way the pixel data is interpolated when the texture is close

§mipmap: Option<Mipmap>

Specifies the Mipmap settings for this texture. If this is None, no mipmaps are created.

§wrap_s: Wrapping

Determines how the texture is sampled outside the [0..1] s coordinate range (the first value of the uv coordinates).

§wrap_t: Wrapping

Determines how the texture is sampled outside the [0..1] t coordinate range (the second value of the uv coordinates).

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impl Clone for Texture2D

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fn clone(&self) -> Texture2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Texture2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Texture2D

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fn default() -> Texture2D

Returns the “default value” for a type. Read more
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impl Deserialize for Texture2D

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fn deserialize( path: impl AsRef<Path>, raw_assets: &mut RawAssets, ) -> Result<Texture2D, Error>

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impl PartialEq for Texture2D

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fn eq(&self, other: &Texture2D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Texture2D

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fn serialize(&self, path: impl AsRef<Path>) -> Result<RawAssets, Error>

Serialize the asset into a list of raw assets which consist of byte arrays and related path to where they should be saved (see also save). The path given as input is the path to the main raw asset.
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impl StructuralPartialEq for Texture2D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,