Struct three_d::core::texture::CpuTexture
source · pub struct CpuTexture {
pub name: String,
pub data: TextureData,
pub width: u32,
pub height: u32,
pub min_filter: Interpolation,
pub mag_filter: Interpolation,
pub mip_map_filter: Option<Interpolation>,
pub wrap_s: Wrapping,
pub wrap_t: Wrapping,
}
Expand description
A CPU-side version of a 2D texture.
Fields§
§name: String
Name of this texture.
data: TextureData
The pixel data for the image
width: u32
The width of the image
height: u32
The height of the image
min_filter: Interpolation
The way the pixel data is interpolated when the texture is far away
mag_filter: Interpolation
The way the pixel data is interpolated when the texture is close
mip_map_filter: Option<Interpolation>
Specifies whether mipmaps should be created for this texture and what type of interpolation to use between the two closest mipmaps. Note, however, that the mipmaps only will be created if the width and height of the texture are power of two.
wrap_s: Wrapping
Determines how the texture is sampled outside the [0..1] s coordinate range (the first value of the uv coordinates).
wrap_t: Wrapping
Determines how the texture is sampled outside the [0..1] t coordinate range (the second value of the uv coordinates).
Trait Implementations§
source§impl Deserialize for Texture2D
impl Deserialize for Texture2D
source§impl PartialEq for Texture2D
impl PartialEq for Texture2D
impl StructuralPartialEq for Texture2D
Auto Trait Implementations§
impl RefUnwindSafe for Texture2D
impl Send for Texture2D
impl Sync for Texture2D
impl Unpin for Texture2D
impl UnwindSafe for Texture2D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more