Module three_d::core::texture

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Expand description

Different types of textures used by the GPU to read from and write to.

Structs§

Enums§

  • A reference to some type of texture containing colors.
  • The 6 sides of a cube map
  • A reference to some type of texture containing depths.
  • Possible modes of interpolation which determines the texture output between texture pixels.
  • The pixel/texel data for a Texture2D or Texture3D.
  • Possible wrapping modes for a texture which determines how the texture is applied outside of the [0..1] uv coordinate range.

Traits§