Expand description
Different types of textures used by the GPU to read from and write to.
Structs§
- A CPU-side version of a 2D texture.
- A CPU-side version of a 3D texture.
- Iterator over the 6 side of a cube map.
- A 2D depth texture that can be rendered into and read from. See also RenderTarget and DepthTarget.
- An array of 2D depth textures that can be rendered into and read from. See also RenderTarget and DepthTarget.
- A depth texture cube map that can be rendered into and read from. See also RenderTarget and DepthTarget.
- A 2D texture, basically an image that is transferred to the GPU.
- A array of 2D color textures that can be rendered into.
- A 3D color texture.
- A texture that covers all 6 sides of a cube.
- 24 bit float which can be used as DepthTextureDataType.
Enums§
- A reference to some type of texture containing colors.
- The 6 sides of a cube map
- A reference to some type of texture containing depths.
- Possible modes of interpolation which determines the texture output between texture pixels.
- Possible wrapping modes for a texture which determines how the texture is applied outside of the [0..1] uv coordinate range.
Traits§
- The basic data type used for each pixel in a depth texture.
- The basic data type used for each channel of each pixel in a texture.