pub struct Texture3D { /* private fields */ }
Expand description
A 3D color texture.
Implementations§
Source§impl Texture3D
impl Texture3D
Sourcepub fn new(context: &Context, cpu_texture: &CpuTexture3D) -> Self
pub fn new(context: &Context, cpu_texture: &CpuTexture3D) -> Self
Construcs a new 3D texture with the given data.
Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter
is specified.
Sourcepub fn new_empty<T: TextureDataType>(
context: &Context,
width: u32,
height: u32,
depth: u32,
min_filter: Interpolation,
mag_filter: Interpolation,
mipmap: Option<Mipmap>,
wrap_s: Wrapping,
wrap_t: Wrapping,
wrap_r: Wrapping,
) -> Self
pub fn new_empty<T: TextureDataType>( context: &Context, width: u32, height: u32, depth: u32, min_filter: Interpolation, mag_filter: Interpolation, mipmap: Option<Mipmap>, wrap_s: Wrapping, wrap_t: Wrapping, wrap_r: Wrapping, ) -> Self
Creates a new empty 3D color texture.
Note: Mip maps will not be generated for RGB16F and RGB32F format, even if mip_map_filter
is specified.
Sourcepub fn fill<T: TextureDataType>(&mut self, data: &[T])
pub fn fill<T: TextureDataType>(&mut self, data: &[T])
Fills this texture with the given data.
§Panic
Will panic if the length of the data does not correspond to the width, height, depth and format specified at construction. It is therefore necessary to create a new texture if the texture size or format has changed.
Sourcepub fn number_of_mip_maps(&self) -> u32
pub fn number_of_mip_maps(&self) -> u32
The number of mip maps of this texture.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture3D
impl RefUnwindSafe for Texture3D
impl Send for Texture3D
impl Sync for Texture3D
impl Unpin for Texture3D
impl UnwindSafe for Texture3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more