Enum DepthTexture

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pub enum DepthTexture<'a> {
    Single(&'a DepthTexture2D),
    Array {
        texture: &'a DepthTexture2DArray,
        layer: u32,
    },
    CubeMap {
        texture: &'a DepthTextureCubeMap,
        side: CubeMapSide,
    },
}
Expand description

A reference to some type of texture containing depths.

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Single(&'a DepthTexture2D)

A single 2D texture.

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Array

An array of 2D textures and an index into the array.

Fields

§layer: u32
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CubeMap

A cube map texture and a CubeMapSide indicating the side to use.

Fields

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impl DepthTexture<'_>

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pub fn width(&self) -> u32

Returns the width of the depth texture in texels.

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pub fn height(&self) -> u32

Returns the height of the depth texture in texels.

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pub fn fragment_shader_source(&self) -> String

Returns the fragment shader source for using this texture in a shader.

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pub fn id(&self) -> u16

Returns a unique ID for each variation of the shader source returned from DepthTexture::fragment_shader_source.

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pub fn use_uniforms(&self, program: &Program)

Sends the uniform data needed for this texture to the fragment shader.

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impl<'a> Clone for DepthTexture<'a>

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fn clone(&self) -> DepthTexture<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for DepthTexture<'a>

Auto Trait Implementations§

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impl<'a> Freeze for DepthTexture<'a>

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impl<'a> RefUnwindSafe for DepthTexture<'a>

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impl<'a> Send for DepthTexture<'a>

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impl<'a> Sync for DepthTexture<'a>

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impl<'a> Unpin for DepthTexture<'a>

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impl<'a> UnwindSafe for DepthTexture<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,