pub struct FogEffect {
    pub color: Color,
    pub density: f32,
    pub animation: f32,
    /* private fields */
}
Expand description

An effect that simulates fog, ie. the area where it is applied gets hazy when objects are far away.

Fields

color: Color

The color of the fog.

density: f32

The density of the fog.

animation: f32

Determines the variation on the density as a function of time.

Implementations

Constructs a new fog effect.

Apply the fog effect on the current render target based on the given depth map. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method.

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