Module generated Copy item path Source raw add_actor Add a copy of the server’s temporary actor to the server’s temporary actor list. add_book Add a new book to the book changes for a player. add_container_item Add a copy of the server’s temporary container item to the container changes of the
server’s temporary object. add_data_file_requirement Add a data file and a corresponding CRC32 checksum to the data file loadout
that connecting clients need to match. add_enforced_collision_ref_id Add a refId to the list of refIds for which collision should be enforced
irrespective of other settings. add_faction Add the server’s temporary faction to the faction changes for a player. add_item add_item_change Add an item change to a player’s inventory changes. add_journal_entry Add a new journal item of type ENTRY to the journal changes for a player,
with a specific timestamp. add_journal_entry_with_timestamp Add a new journal item of type ENTRY to the journal changes for a player,
with a specific timestamp. add_journal_index Add a new journal item of type INDEX to the journal changes for a player. add_kill Add a new kill count to the kill count changes. add_object Add a copy of the server’s temporary object to the server’s currently stored object
list. add_plugin_hash add_quick_key Add a new quick key to the quick key changes for a player. add_record Add a copy of the server’s temporary record of the current specified
type to the stored records. add_record_body_part Add a copy of the server’s temporary body part to the temporary record
of the current specified type. add_record_effect Add a copy of the server’s temporary effect to the temporary record
of the current specified type. add_record_inventory_item Add a copy of the server’s temporary inventory item to the temporary record
of the current specified type. add_spell Add a new spell to the spellbook changes for a player. add_synchronized_client_global_id Add an ID to the list of global IDs whose value changes should be sent to the
server by clients. add_synchronized_client_script_id Add an ID to the list of script IDs whose variable changes should be sent to the
the server by clients. add_topic Add a new topic to the topic changes for a player. add_world_object ban_address Ban a certain IP address from the server. clean_chat Remove all messages from chat for a certain player. clean_chat_for_pid Remove all messages from chat for everyone on the server. clear_actor_list Clear the data from the actor list stored on the server. clear_attribute_modifier Clear the modifier value of a player’s attribute. clear_book_changes Clear the last recorded book changes for a player. clear_enforced_collision_ref_ids Clear the list of refIds for which collision should be enforced irrespective
of other settings. clear_faction_changes Clear the last recorded faction changes for a player. clear_inventory_changes Clear the last recorded inventory changes for a player. clear_journal_changes Clear the last recorded journal changes for a player. clear_kill_changes Clear the kill count changes for the write-only worldstate. clear_map_changes Clear the map changes for the write-only worldstate. clear_object_list Clear the data from the object list stored on the server. clear_quick_key_changes Clear the last recorded quick key changes for a player. clear_records Clear the data from the records stored on the server. clear_skill_modifier Clear the modifier value of a player’s skill. clear_spellbook_changes Clear the last recorded spellbook changes for a player. clear_synchronized_client_global_ids Clear the list of global IDs whose value changes should be sent to the
the server by clients. clear_synchronized_client_script_ids Clear the list of script IDs whose variable changes should be sent to the
the server by clients. clear_topic_changes Clear the last recorded topic changes for a player. copy_last_actor_list_to_store copy_last_object_list_to_store copy_last_worldstate_to_store copy_received_actor_list_to_store Take the contents of the read-only actor list last received by the
server from a player and move its contents to the stored object list
that can be sent by the server. copy_received_object_list_to_store Take the contents of the read-only object list last received by the
server from a player and move its contents to the stored object list
that can be sent by the server. copy_received_worldstate_to_store Take the contents of the read-only worldstate last received by the
server from a player and move its contents to the stored worldstate
that can be sent by the server. create_timer Create a timer that will run a script function after a certain interval. custom_message_box Display an interactive messagebox at the center of the screen that
vanishes only when one of its buttons is clicked. does_actor_have_player_killer Check whether the killer of the actor at a certain index in the read actor list is a player. does_actor_have_position Check whether there is any positional data for the actor at a certain index in
the read actor list. does_actor_have_stats_dynamic Check whether there is any dynamic stats data for the actor at a certain index in
the read actor list. does_file_exist does_file_path_exist Check whether a certain file path exists. does_object_have_container Check whether the object at a certain index in the read object list has a container. does_object_have_player_activating Check whether the object at a certain index in the read object list has been
activated by a player. does_object_have_player_summoner Check whether the object at a certain index in the read object list has a player
as its summoner. does_player_have_player_killer Check whether the killer of a certain player is also a player. equip_actor_item Equip an item in a certain slot of the equipment of the temporary actor stored
on the server. equip_item Equip an item in a certain slot of the equipment of a player. free_timer Free the timer with a certain ID. generate_random_string Generate a random string of a particular length that only contains
letters and numbers. get_actor_cell Get the cell description of the actor at a certain index in the read actor list. get_actor_equipment_item_charge Get the charge of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list. get_actor_equipment_item_count Get the count of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list. get_actor_equipment_item_enchantment_charge Get the enchantment charge of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list. get_actor_equipment_item_ref_id Get the refId of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list. get_actor_fatigue_base Get the base fatigue of the actor at a certain index in the read actor list. get_actor_fatigue_current Get the current fatigue of the actor at a certain index in the read actor list. get_actor_fatigue_modified Get the modified fatigue of the actor at a certain index in the read actor list. get_actor_health_base Get the base health of the actor at a certain index in the read actor list. get_actor_health_current Get the current health of the actor at a certain index in the read actor list. get_actor_health_modified Get the modified health of the actor at a certain index in the read actor list. get_actor_killer_mp_num Get the mpNum of the actor killer of the actor at a certain index in the read actor list. get_actor_killer_name Get the name of the actor killer of the actor at a certain index in the read actor list. get_actor_killer_pid Get the player ID of the killer of the actor at a certain index in the read actor list. get_actor_killer_ref_id Get the refId of the actor killer of the actor at a certain index in the read actor list. get_actor_killer_ref_num Get the refNum of the actor killer of the actor at a certain index in the read actor list. get_actor_killer_ref_num_index get_actor_list_action Get the action type used in the read actor list. get_actor_list_size Get the number of indexes in the read actor list. get_actor_magicka_base Get the base magicka of the actor at a certain index in the read actor list. get_actor_magicka_current Get the current magicka of the actor at a certain index in the read actor list. get_actor_magicka_modified Get the modified magicka of the actor at a certain index in the read actor list. get_actor_mp_num Get the mpNum of the actor at a certain index in the read actor list. get_actor_pos_x Get the X position of the actor at a certain index in the read actor list. get_actor_pos_y Get the Y position of the actor at a certain index in the read actor list. get_actor_pos_z Get the Z position of the actor at a certain index in the read actor list. get_actor_ref_id Get the refId of the actor at a certain index in the read actor list. get_actor_ref_num Get the refNum of the actor at a certain index in the read actor list. get_actor_ref_num_index get_actor_rot_x Get the X rotation of the actor at a certain index in the read actor list. get_actor_rot_y Get the Y rotation of the actor at a certain index in the read actor list. get_actor_rot_z Get the Z rotation of the actor at a certain index in the read actor list. get_architecture_type Get the architecture type used by the server. get_attribute_base Get the base value of a player’s attribute. get_attribute_count Get the number of attributes. get_attribute_damage Get the amount of damage (as caused through the Damage Attribute effect)
to a player’s attribute. get_attribute_id Get the numerical ID of an attribute with a certain name. get_attribute_modifier Get the modifier value of a player’s attribute. get_attribute_name Get the name of the attribute with a certain numerical ID. get_avg_ping Get the average ping of a certain player. get_birthsign Get the birthsign of a player. get_book_changes_size Get the number of indexes in a player’s latest book changes. get_book_id Get the bookId at a certain index in a player’s latest book changes. get_bounty Get the bounty of the player. get_case_insensitive_filename Get the first filename in a folder that has a case insensitive match with the filename
argument. get_cell Get the cell description of a player’s cell. get_cell_state_changes_size Get the number of indexes in a player’s latest cell state changes. get_cell_state_description Get the cell description at a certain index in a player’s latest cell state changes. get_cell_state_type Get the cell state type at a certain index in a player’s latest cell state changes. get_class_desc Get the description of the custom class used by a player. get_class_major_attribute Get the ID of one of the two major attributes of a custom class used by a player. get_class_major_skill Get the ID of one of the five major skills of a custom class used by a player. get_class_minor_skill Get the ID of one of the five minor skills of a custom class used by a player. get_class_name Get the name of the custom class used by a player. get_class_specialization Get the specialization ID of the custom class used by a player. get_container_changes_size Get the number of container item indexes of the object at a certain index in the
read object list. get_container_item_action_count Get the action count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the read object list. get_container_item_charge Get the charge of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list. get_container_item_count Get the item count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the read object list. get_container_item_enchantment_charge Get the enchantment charge of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list. get_container_item_ref_id Get the refId of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list. get_container_item_soul Get the soul of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list. get_creature_name_display_state Check whether a player’s name is replaced by that of the creature they are
disguised as when other players hover over them. get_creature_ref_id Get the refId of the creature the player is disguised as. get_current_mp_num Get the current (latest) mpNum generated by the server. get_data_file_enforcement_state Get the data file enforcement state of the server. get_data_path Get the path of the server’s data folder. get_death_reason get_default_class Get the default class used by a player. get_draw_state Get the draw state of a player (0 for nothing, 1 for drawn weapon,
2 for drawn spell). get_equipment_item_charge Get the charge of the item in a certain slot of the equipment of a player. get_equipment_item_count Get the count of the item in a certain slot of the equipment of a player. get_equipment_item_enchantment_charge Get the enchantment charge of the item in a certain slot of the equipment of
a player. get_equipment_item_ref_id Get the refId of the item in a certain slot of the equipment of a player. get_equipment_size Get the number of slots used for equipment. get_event_action get_event_container_sub_action get_exterior_x Get the X coordinate of the player’s exterior cell. get_exterior_y Get the Y coordinate of the player’s exterior cell. get_faction_changes_action Get the action type used in a player’s latest faction changes. get_faction_changes_size Get the number of indexes in a player’s latest faction changes. get_faction_expulsion_state Get the expulsion state at a certain index in a player’s latest faction changes. get_faction_id Get the factionId at a certain index in a player’s latest faction changes. get_faction_rank Get the rank at a certain index in a player’s latest faction changes. get_faction_reputation Get the reputation at a certain index in a player’s latest faction changes. get_fatigue_base Get the base fatigue of the player. get_fatigue_current Get the current fatigue of the player. get_hair Get the hairstyle mesh used by a player. get_head Get the head mesh used by a player. get_health_base Get the base health of the player. get_health_current Get the current health of the player. get_inventory_changes_action Get the action type used in a player’s latest inventory changes. get_inventory_changes_size Get the number of indexes in a player’s latest inventory changes. get_inventory_item_charge Get the charge of the item at a certain index in a player’s latest inventory
changes. get_inventory_item_count Get the count of the item at a certain index in a player’s latest inventory
changes. get_inventory_item_enchantment_charge Get the enchantment charge of the item at a certain index in a player’s
latest inventory changes. get_inventory_item_ref_id Get the refId of the item at a certain index in a player’s latest inventory
changes. get_inventory_item_soul Get the soul of the item at a certain index in a player’s latest inventory
changes. get_ip Get the IP address of a certain player. get_is_male Check whether a player is male or not. get_journal_changes_size Get the number of indexes in a player’s latest journal changes. get_journal_item_actor_ref_id Get the actor refId at a certain index in a player’s latest journal changes. get_journal_item_index Get the quest index at a certain index in a player’s latest journal changes. get_journal_item_quest Get the quest at a certain index in a player’s latest journal changes. get_journal_item_type Get the journal item type at a certain index in a player’s latest journal changes. get_kill_changes_size Get the number of indexes in the read worldstate’s kill changes. get_kill_number Get the number of kills at a certain index in the read worldstate’s kill count changes. get_kill_ref_id Get the refId at a certain index in the read worldstate’s kill count changes. get_last_player_id Get the last player ID currently connected to the server. get_level Get the character level of a player. get_level_progress Get the player’s progress to their next character level. get_magicka_base Get the base magicka of the player. get_magicka_current Get the current magicka of the player. get_map_changes_size Get the number of indexes in the read worldstate’s map changes. get_map_tile_cell_x Get the X coordinate of the cell corresponding to the map tile at a certain index in
the read worldstate’s map tiles. get_map_tile_cell_y Get the Y coordinate of the cell corresponding to the map tile at a certain index in
the read worldstate’s map tiles. get_mark_cell Get the cell description of a player’s Mark cell. get_mark_pos_x Get the X position of a player’s Mark. get_mark_pos_y Get the Y position of a player’s Mark. get_mark_pos_z Get the Z position of a player’s Mark. get_mark_rot_x Get the X rotation of a player’s Mark. get_mark_rot_z Get the Z rotation of a player’s Mark. get_max_players Get the maximum number of players. get_milliseconds_since_server_start Get the milliseconds elapsed since the server was started. get_miscellaneous_change_type Get the type of a PlayerMiscellaneous packet. get_mod_dir get_name Get the name of a player. get_object_activating_mp_num Get the mpNum of the actor activating the object at a certain index in the read
object list. get_object_activating_name Get the name of the actor activating the object at a certain index in the read
object list. get_object_activating_pid Get the player ID of the player activating the object at a certain index in the
read object list. get_object_activating_ref_id Get the refId of the actor activating the object at a certain index in the read
object list. get_object_activating_ref_num Get the refNum of the actor activating the object at a certain index in the read
object list. get_object_changes_size get_object_charge Get the charge of the object at a certain index in the read object list. get_object_count Get the count of the object at a certain index in the read object list. get_object_door_state Get the door state of the object at a certain index in the read object list. get_object_enchantment_charge Get the enchantment charge of the object at a certain index in the read object list. get_object_gold_value Get the gold value of the object at a certain index in the read object list. get_object_list_action Get the action type used in the read object list. get_object_list_client_script Get the client script that the read object list originated from. get_object_list_container_sub_action Get the container subaction type used in the read object list. get_object_list_origin Get the origin of the read object list. get_object_list_size Get the number of indexes in the read object list. get_object_lock_level Get the lock level of the object at a certain index in the read object list. get_object_mp_num Get the mpNum of the object at a certain index in the read object list. get_object_pid Get the player ID of the object at a certain index in the read object list,
only valid if the object is a player. get_object_pos_x Get the X position of the object at a certain index in the read object list. get_object_pos_y Get the Y position of the object at a certain index in the read object list. get_object_pos_z Get the Z position at a certain index in the read object list. get_object_ref_id Get the refId of the object at a certain index in the read object list. get_object_ref_num Get the refNum of the object at a certain index in the read object list. get_object_ref_num_index get_object_rot_x Get the X rotation of the object at a certain index in the read object list. get_object_rot_y Get the Y rotation of the object at a certain index in the read object list. get_object_rot_z Get the Z rotation of the object at a certain index in the read object list. get_object_scale Get the object scale of the object at a certain index in the read object list. get_object_soul Get the soul of the object at a certain index in the read object list. get_object_state Get the object state of the object at a certain index in the read object list. get_object_summon_duration Get the summon duration of the object at a certain index in the read object list. get_object_summon_state Check whether the object at a certain index in the read object list is a
summon. get_object_summoner_mp_num Get the mpNum of the actor summoner of the object at a certain index in the read object list. get_object_summoner_pid Get the player ID of the summoner of the object at a certain index in the read object
list. get_object_summoner_ref_id Get the refId of the actor summoner of the object at a certain index in the read object
list. get_object_summoner_ref_num Get the refNum of the actor summoner of the object at a certain index in the read object
list. get_object_summoner_ref_num_index get_operating_system_type Get the type of the operating system used by the server. get_player_killer_mp_num Get the mpNum of the actor killer of a certain player. get_player_killer_name Get the name of the actor killer of a certain player. get_player_killer_pid Get the player ID of the killer of a certain player. get_player_killer_ref_id Get the refId of the actor killer of a certain player. get_player_killer_ref_num Get the refNum of the actor killer of a certain player. get_player_killer_ref_num_index get_plugin_enforcement_state get_port Get the port used by the server. get_pos_x Get the X position of a player. get_pos_y Get the Y position of a player. get_pos_z Get the Z position of a player. get_previous_cell_pos_x Get the X position of a player from before their latest cell change. get_previous_cell_pos_y Get the Y position of a player from before their latest cell change. get_previous_cell_pos_z Get the Z position of a player from before their latest cell change. get_protocol_version Get the protocol version of the server. get_quick_key_changes_size Get the number of indexes in a player’s latest quick key changes. get_quick_key_item_id Get the itemId at a certain index in a player’s latest quick key changes. get_quick_key_slot Get the slot of the quick key at a certain index in a player’s latest quick key changes. get_quick_key_type Get the type of the quick key at a certain index in a player’s latest quick key changes. get_race Get the race of a player. get_record_auto_calc Get the auto-calculation flag value of the record at a certain index in
the read worldstate’s dynamic records of the current type. get_record_base_id Get the base id (i.e. the id this record should inherit default
values from) of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_charge Get the charge of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_cost Get the cost of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_count Get the number of records in the read worldstate’s dynamic records. get_record_effect_area Get the area of the effect at a certain index in the read worldstate’s current
records. get_record_effect_attribute Get the ID of the attribute modified by the effect at a certain index in the
read worldstate’s current records. get_record_effect_count Get the number of effects for the record at a certain index in the read
worldstate’s current records. get_record_effect_duration Get the duration of the effect at a certain index in the read worldstate’s current
records. get_record_effect_id Get the ID of the effect at a certain index in the read worldstate’s
current records. get_record_effect_magnitude_max Get the maximum magnitude of the effect at a certain index in the read
worldstate’s current records. get_record_effect_magnitude_min Get the minimum magnitude of the effect at a certain index in the read
worldstate’s current records. get_record_effect_range_type Get the range type of the effect at a certain index in the read worldstate’s
current records (0 for self, 1 for touch, 2 for target). get_record_effect_skill Get the ID of the skill modified by the effect at a certain index in the
read worldstate’s current records. get_record_enchantment_charge Get the enchantment charge of the record at a certain index in
the read worldstate’s dynamic records of the current type. get_record_enchantment_id Get the enchantment id of the record at a certain index in the read
worldstate’s dynamic records of the current type. get_record_flags Get the flags of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_icon Get the icon of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_id Get the id of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_model Get the model of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_name Get the name of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_script Get the script of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_subtype Get the subtype of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_type Get the type of records in the read worldstate’s dynamic records. get_record_value Get the value of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_record_weight Get the weight of the record at a certain index in the read worldstate’s
dynamic records of the current type. get_region Get the region of the player’s exterior cell. get_reputation Get the a certain player’s reputation. get_rot_x Get the X rotation of a player. get_rot_z Get the Z rotation of a player. get_scale Get the scale of a player. get_script_error_ignoring_state Get the script error ignoring state of the server. get_script_variable_name get_script_variable_short_value get_selected_spell_id Get the ID of a player’s selected spell. get_server_version Get the TES3MP version of the server. get_sha256_hash Get the SHA256 hash corresponding to an input string. get_skill_base Get the base value of a player’s skill. get_skill_count Get the number of skills. get_skill_damage Get the amount of damage (as caused through the Damage Skill effect)
to a player’s skill. get_skill_id Get the numerical ID of a skill with a certain name. get_skill_increase Get the bonus applied to a certain attribute at the next level up as a result
of associated skill increases. get_skill_modifier Get the modifier value of a player’s skill. get_skill_name Get the name of the skill with a certain numerical ID. get_skill_progress Get the progress the player has made towards increasing a certain skill by 1. get_sneak_state Get the sneak state of a player. get_spell_id Get the spellId at a certain index in a player’s latest spellbook changes. get_spellbook_changes_action Get the action type used in a player’s latest spellbook changes. get_spellbook_changes_size Get the number of indexes in a player’s latest spellbook changes. get_topic_changes_size Get the number of indexes in a player’s latest topic changes. get_topic_id Get the topicId at a certain index in a player’s latest topic changes. get_used_item_charge Get the charge of the item last used by a player. get_used_item_count Get the count of the item last used by a player. get_used_item_enchantment_charge Get the enchantment charge of the item last used by a player. get_used_item_ref_id Get the refId of the item last used by a player. get_used_item_soul Get the soul of the item last used by a player. get_video_filename Get the videoFilename of the object at a certain index in the read object list. get_weather_current Get the current weather in the read worldstate. get_weather_next Get the next weather in the read worldstate. get_weather_queued Get the queued weather in the read worldstate. get_weather_region Get the weather region in the read worldstate. get_weather_transition_factor Get the transition factor of the weather in the read worldstate. has_item_equipped Check whether a player has equipped an item with a certain refId in any slot. has_password Checking if the server requires a password to connect. initialize_actor_list initialize_book_changes initialize_event initialize_faction_changes initialize_inventory_changes initialize_journal_changes initialize_object_list initialize_quick_key_changes initialize_spellbook_changes initialize_topic_changes input_dialog Display an input dialog at the center of the screen. is_changing_region Check whether the player’s last cell change has involved a region change. is_class_default Check whether the player is using a default class instead of a custom one. is_in_exterior Check whether the player is in an exterior cell or not. is_object_player Check whether the object at a certain index in the read object list is a
player. is_timer_elapsed Check whether a timer is elapsed. is_werewolf Check whether a player is a werewolf. jail Send a PlayerJail packet about a player. kick Kick a certain player from the server. list_box Display a listbox at the center of the screen where each item takes up
a row and is selectable, with the listbox only vanishing once the Ok button
is pressed. load_map_tile_image_file Load a .png file as the image data for a map tile and add it to the write-only worldstate
stored on the server. log_append Write a log message without its own timestamp. log_message Write a log message with its own timestamp. make_public password_dialog Display a password dialog at the center of the screen. play_animation Play a certain animation on a player’s character by sending a PlayerAnimation
packet. play_speech Play a certain sound for a player as spoken by their character by sending
a PlayerSpeech packet. read_cell_actor_list Use the temporary actor list stored for a cell as the one being read. read_last_actor_list read_last_event read_last_object_list read_last_worldstate read_received_actor_list Use the last actor list received by the server as the one being read. read_received_object_list Use the last object list received by the server as the one being read. read_received_worldstate Use the last worldstate received by the server as the one being read. restart_timer Restart the timer with a certain ID for a certain interval. resurrect Send a PlayerResurrect packet about a player. save_map_tile_image_file Save the .png image data of the map tile at a certain index in the read worldstate’s
map changes. send_actor_ai Send an ActorAI packet. send_actor_authority Send an ActorAuthority packet. send_actor_cell_change Send an ActorCellChange packet. send_actor_equipment Send an ActorEquipment packet. send_actor_list Send an ActorList packet. send_actor_position Send an ActorPosition packet. send_actor_speech Send an ActorSpeech packet. send_actor_stats_dynamic Send an ActorStatsDynamic packet. send_attributes Send a PlayerAttribute packet with a player’s attributes and bonuses
to those attributes at the next level up (the latter being called
“skill increases” as in OpenMW). send_base_info Send a PlayerBaseInfo packet with a player’s name, race, head mesh,
hairstyle mesh, birthsign and stat reset state. send_book_changes Send a PlayerBook packet with a player’s recorded book changes. send_bounty Send a PlayerBounty packet with a player’s bounty. send_cell Send a PlayerCellChange packet about a player. send_class Send a PlayerCharClass packet about a player. send_client_script_settings Send a ClientScriptSettings packet with the current client script settings in
the write-only worldstate. send_console_command Send a ConsoleCommand packet. send_container Send a Container packet. send_door_destination Send a DoorDestination packet. send_door_state Send a DoorState packet. send_equipment Send a PlayerEquipment packet with a player’s equipment. send_faction_changes Send a PlayerFaction packet with a player’s recorded faction changes. send_inventory_changes Send a PlayerInventory packet with a player’s recorded inventory changes. send_item_use Send a PlayerItemUse causing a player to use their recorded usedItem. send_journal_changes Send a PlayerJournal packet with a player’s recorded journal changes. send_level Send a PlayerLevel packet with a player’s character level and
progress towards the next level up send_mark_location Send a PlayerMiscellaneous packet with a Mark location to a player. send_message Send a message to a certain player. send_momentum Send a PlayerMomentum packet about a player. send_object_activate Send an ObjectActivate packet. send_object_delete Send an ObjectDelete packet. send_object_lock Send an ObjectLock packet. send_object_place Send an ObjectPlace packet. send_object_scale Send an ObjectScale packet. send_object_spawn Send an ObjectSpawn packet. send_object_state Send an ObjectState packet. send_object_trap Send an ObjectTrap packet. send_pos Send a PlayerPosition packet about a player. send_quick_key_changes Send a PlayerQuickKeys packet with a player’s recorded quick key changes. send_record_dynamic Send a RecordDynamic packet with the current specified record type. send_reputation Send a PlayerReputation packet with a player’s recorded reputation. send_script_global_short send_selected_spell Send a PlayerMiscellaneous packet with a selected spell ID to a player. send_settings Send a PlayerSettings packet to the player affected by it. send_shapeshift Send a PlayerShapeshift packet about a player. send_skills Send a PlayerSkill packet with a player’s skills. send_spellbook_changes Send a PlayerSpellbook packet with a player’s recorded spellbook changes. send_stats_dynamic Send a PlayerStatsDynamic packet with a player’s dynamic stats (health,
magicka and fatigue). send_topic_changes Send a PlayerTopic packet with a player’s recorded topic changes. send_video_play Send a VideoPlay packet. send_world_collision_override Send a WorldCollisionOverride packet with the current collision overrides in
the write-only worldstate. send_world_kill_count Send a WorldKillCount packet with the current set of kill count changes in the write-only
worldstate. send_world_map Send a WorldMap packet with the current set of map changes in the write-only
worldstate. send_world_region_authority Send a WorldRegionAuthority packet establishing a certain player as the only one who
should process certain region-specific events (such as weather changes). send_world_time Send a WorldTime packet with the current time and time scale in the write-only
worldstate. send_world_weather Send a WorldWeather packet with the current weather in the write-only worldstate. set_actor_ai_action Set the AI action of the temporary actor stored on the server. set_actor_ai_coordinates Set the coordinates for the AI package associated with the current AI action. set_actor_ai_distance Set the distance of the AI package associated with the current AI action. set_actor_ai_duration Set the duration of the AI package associated with the current AI action. set_actor_ai_repetition Set whether the current AI package should be repeated. set_actor_ai_target_to_object Set another object as the AI target of the temporary actor stored on the server. set_actor_ai_target_to_player Set a player as the AI target of the temporary actor stored on the server. set_actor_cell Set the cell of the temporary actor stored on the server. set_actor_collision_state Set the collision state for actors in the write-only worldstate stored on the
server. set_actor_fatigue_base Set the base fatigue of the temporary actor stored on the server. set_actor_fatigue_current Set the current fatigue of the temporary actor stored on the server. set_actor_fatigue_modified Set the modified fatigue of the temporary actor stored on the server. set_actor_health_base Set the base health of the temporary actor stored on the server. set_actor_health_current Set the current health of the temporary actor stored on the server. set_actor_health_modified Set the modified health of the temporary actor stored on the server. set_actor_list_action Set the action type of the temporary actor list stored on the server. set_actor_list_cell Set the cell of the temporary actor list stored on the server. set_actor_list_pid Set the pid attached to the ActorList. set_actor_magicka_base Set the base magicka of the temporary actor stored on the server. set_actor_magicka_current Set the current magicka of the temporary actor stored on the server. set_actor_magicka_modified Set the modified magicka of the temporary actor stored on the server. set_actor_mp_num Set the mpNum of the temporary actor stored on the server. set_actor_position Set the position of the temporary actor stored on the server. set_actor_ref_id Set the refId of the temporary actor stored on the server. set_actor_ref_num Set the refNum of the temporary actor stored on the server. set_actor_ref_num_index set_actor_rotation Set the rotation of the temporary actor stored on the server. set_actor_sound Set the sound of the temporary actor stored on the server. set_attribute_base Set the base value of a player’s attribute. set_attribute_damage Set the amount of damage (as caused through the Damage Attribute effect) to
a player’s attribute. set_authority_region Set the region affected by the next WorldRegionAuthority packet sent. set_bed_rest_allowed Set whether resting in beds is allowed for a player. set_birthsign Set the birthsign of a player. set_bounty Set the bounty of a player. set_cell Set the cell of a player. set_char_gen_stage Set the current and ending stages of character generation for a player. set_class_desc Set the description of the custom class used by a player. set_class_major_attribute Set the ID of one of the two major attributes of the custom class used by a player. set_class_major_skill Set the ID of one of the five major skills of the custom class used by a player. set_class_minor_skill Set the ID of one of the five minor skills of the custom class used by a player. set_class_name Set the name of the custom class used by a player. set_class_specialization Set the specialization of the custom class used by a player. set_console_allowed Set whether the console is allowed for a player. set_container_item_action_count_by_index Set the action count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the object list stored on the server. set_container_item_charge Set the charge of the temporary container item stored on the server. set_container_item_count Set the item count of the temporary container item stored on the server. set_container_item_enchantment_charge Set the enchantment charge of the temporary container item stored on the server. set_container_item_ref_id Set the refId of the temporary container item stored on the server. set_container_item_soul Set the soul of the temporary container item stored on the server. set_creature_name_display_state Set whether a player’s name is replaced by that of the creature they are
disguised as when other players hover over them. set_creature_ref_id Set the refId of the creature a player is disguised as. set_current_mp_num Set the current (latest) mpNum generated by the server. set_data_file_enforcement_state Set the data file enforcement state of the server. set_day Set the world’s day in the write-only worldstate stored on the server. set_days_passed Set the world’s days passed in the write-only worldstate stored on the server. set_default_class Set the default class used by a player. set_difficulty Set the difficulty for a player. set_enforced_log_level Set the client log level enforced for a player. set_event_action set_event_cell set_event_console_command set_exterior_cell Set the cell of a player to an exterior cell. set_faction_changes_action Set the action type in a player’s faction changes. set_faction_expulsion_state Set the expulsion state of the temporary faction stored on the server. set_faction_id Set the factionId of the temporary faction stored on the server. set_faction_rank Set the rank of the temporary faction stored on the server. set_faction_reputation Set the reputation of the temporary faction stored on the server. set_fatigue_base Set the base fatigue of a player. set_fatigue_current Set the current fatigue of a player. set_game_mode Set the game mode of the server, as displayed in the server browser. set_hair Set the hairstyle mesh used by a player. set_head Set the head mesh used by a player. set_health_base Set the base health of a player. set_health_current Set the current health of a player. set_hostname Set the name of the server, as displayed in the server browser. set_hour Set the world’s hour in the write-only worldstate stored on the server. set_inventory_changes_action Set the action type in a player’s inventory changes. set_is_male Set whether a player is male or not. set_level Set the character level of a player. set_level_progress Set the player’s progress to their next character level. set_magicka_base Set the base magicka of a player. set_magicka_current Set the current magicka of a player. set_map_visibility Determine whether a player can see the map marker of another player. set_map_visibility_all Determine whether a player’s map marker can be seen by all other players. set_mark_cell Set the Mark cell of a player. set_mark_pos Set the Mark position of a player. set_mark_rot Set the Mark rotation of a player. set_momentum Set the momentum of a player. set_month Set the world’s month in the write-only worldstate stored on the server. set_name Set the name of a player. set_object_activating_pid Set the player ID of the player activating the temporary object stored on the
server. Currently only used for ObjectActivate packets. set_object_charge Set the charge of the temporary object stored on the server. set_object_count Set the object count of the temporary object stored on the server. set_object_disarm_state Set the disarm state of the temporary object stored on the server. set_object_door_destination_cell Set the door destination cell of the temporary object stored on the server. set_object_door_destination_position Set the door destination position of the temporary object stored on the server. set_object_door_destination_rotation Set the door destination rotation of the temporary object stored on the server. set_object_door_state Set the door state of the temporary object stored on the server. set_object_door_teleport_state Set the teleport state of the temporary object stored on the server. set_object_enchantment_charge Set the enchantment charge of the temporary object stored on the server. set_object_gold_value Set the gold value of the temporary object stored on the server. set_object_list_action Set the action type of the temporary object list stored on the server. set_object_list_cell Set the cell of the temporary object list stored on the server. set_object_list_console_command Set the console command of the temporary object list stored on the server. set_object_list_pid Set the pid attached to the ObjectList. set_object_lock_level Set the lock level of the temporary object stored on the server. set_object_mp_num Set the mpNum of the temporary object stored on the server. set_object_position Set the position of the temporary object stored on the server. set_object_ref_id Set the refId of the temporary object stored on the server. set_object_ref_num Set the refNum of the temporary object stored on the server. set_object_ref_num_index set_object_rotation Set the rotation of the temporary object stored on the server. set_object_scale Set the scale of the temporary object stored on the server. set_object_soul Set the soul of the temporary object stored on the server. set_object_state Set the object state of the temporary object stored on the server. set_object_summon_duration Set the summon duration of the temporary object stored on the server. set_object_summon_state Set the summon state of the temporary object stored on the server. set_physics_framerate Set the physics framerate for a player. set_placed_object_collision_state Set the collision state for placed objects in the write-only worldstate stored
on the server. set_player_as_object Set a player as the object in the temporary object stored on the server.
Currently only used for ConsoleCommand packets. set_player_collision_state Set the collision state for other players in the write-only worldstate stored
on the server. set_plugin_enforcement_state set_pos Set the position of a player. set_race Set the race of a player. set_record_ai_alarm Set the AI alarm value of the temporary record stored on the server for the
currently specified record type. set_record_ai_fight Set the AI fight value of the temporary record stored on the server for the
currently specified record type. set_record_ai_flee Set the AI flee value of the temporary record stored on the server for the
currently specified record type. set_record_ai_services Set the AI services value of the temporary record stored on the server for the
currently specified record type. set_record_armor_rating Set the armor rating of the temporary record stored on the server
for the currently specified record type. set_record_auto_calc Set the auto-calculation flag value of the temporary record stored
on the server for the currently specified record type. set_record_base_id Set the base id (i.e. the id this record should inherit default
values from) of the temporary record stored on the server for the
currently specified record type. set_record_blood_type Set the blood type of the temporary record stored on the server for the
currently specified record type. set_record_body_part_id_for_female Set the id of the female version of the temporary body part stored on the
server. set_record_body_part_id_for_male Set the id of the male version of the temporary body part stored on the
server. set_record_body_part_type Set the type of the temporary body part stored on the server. set_record_charge Set the charge of the temporary record stored on the server for the
currently specified record type. set_record_class Set the character class of the temporary record stored on the server
for the currently specified record type. set_record_close_sound Set the closing sound of the temporary record stored on the server for the
currently specified record type. set_record_color Set the color of the temporary record stored on the server for the currently
specified record type. set_record_cost Set the cost of the temporary record stored on the server for the
currently specified record type. set_record_damage_chop Set the chop damage of the temporary record stored on the server for the
currently specified record type. set_record_damage_slash Set the slash damage of the temporary record stored on the server for the
currently specified record type. set_record_damage_thrust Set the thrust damage of the temporary record stored on the server for the
currently specified record type. set_record_effect_area Set the area of the temporary effect stored on the server. set_record_effect_attribute Set the ID of the attribute modified by the temporary effect stored on
the server. set_record_effect_duration Set the duration of the temporary effect stored on the server. set_record_effect_id Set the ID of the temporary effect stored on the server. set_record_effect_magnitude_max Set the maximum magnitude of the temporary effect stored on the server. set_record_effect_magnitude_min Set the minimum magnitude of the temporary effect stored on the server. set_record_effect_range_type Set the range type of the temporary effect stored on the server (0 for
self, 1 for touch, 2 for target). set_record_effect_skill Set the ID of the skill modified by the temporary effect stored on the
server. set_record_enchantment_charge Set the enchantment charge of the temporary record stored on the server
for the currently specified record type. set_record_enchantment_id Set the enchantment id of the temporary record stored on the server
for the currently specified record type. set_record_enchantment_id_by_index Set the enchantment id of the record at a certain index in the records stored on
the server. set_record_faction Set the faction of the temporary record stored on the server for the
currently specified record type. set_record_fatigue Set the fatigue of the temporary record stored on the server for the
currently specified record type. set_record_flags Set the flags of the temporary record stored on the server for the
currently specified record type. set_record_gender Set the gender of the temporary record stored on the server for the
currently specified record type (0 for female, 1 for male). set_record_hair Set the hair of the temporary record stored on the server for the
currently specified record type. set_record_head Set the head of the temporary record stored on the server for the
currently specified record type. set_record_health Set the health of the temporary record stored on the server for the
currently specified record type. set_record_icon Set the icon of the temporary record stored on the server for the
currently specified record type. set_record_id Set the id of the temporary record stored on the server for the
currently specified record type. set_record_id_by_index Set the id of the record at a certain index in the records stored on the server. set_record_inventory_base_id Set the inventory base id (i.e. the id this record should inherit
its inventory contents from) of the temporary record stored on the server for
the currently specified record type. set_record_inventory_item_count Set the count of the of the temporary inventory item stored on the server. set_record_inventory_item_id Set the id of the of the temporary inventory item stored on the server. set_record_key_state Set whether the temporary record stored on the server for the
currently specified record type is a key. set_record_level Set the level of the temporary record stored on the server for the
currently specified record type. set_record_magicka Set the magicka of the temporary record stored on the server for the
currently specified record type. set_record_model Set the model of the temporary record stored on the server for the
currently specified record type. set_record_name Set the name of the temporary record stored on the server for the
currently specified record type. set_record_open_sound Set the opening sound of the temporary record stored on the server for the
currently specified record type. set_record_quality Set the item quality of the temporary record stored on the server for the
currently specified record type. set_record_race Set the race of the temporary record stored on the server for the
currently specified record type. set_record_radius Set the radius of the temporary record stored on the server for the currently
specified record type. set_record_reach Set the reach of the temporary record stored on the server for the
currently specified record type. set_record_scale Set the scale of the temporary record stored on the server for the
currently specified record type. set_record_script Set the script of the temporary record stored on the server for the
currently specified record type. set_record_script_text Set the script text of the temporary record stored on the server for the
currently specified record type. set_record_scroll_state Set whether the temporary record stored on the server for the
currently specified record type is a scroll. set_record_skill_id Set the skill ID of the temporary record stored on the server for the
currently specified record type. set_record_sound Set the sound of the temporary record stored on the server for the currently
specified record type. set_record_speed Set the speed of the temporary record stored on the server for the
currently specified record type. set_record_subtype Set the subtype of the temporary record stored on the server for
the currently specified record type. set_record_text Set the text of the temporary record stored on the server for the
currently specified record type. set_record_time Set the time of the temporary record stored on the server for the currently
specified record type. set_record_type Set which type of temporary records stored on the server should have
their data changed via setter functions. set_record_uses Set the number of uses of the temporary record stored on the server for the
currently specified record type. set_record_value Set the value of the temporary record stored on the server for the
currently specified record type. set_record_weight Set the weight of the temporary record stored on the server for the
currently specified record type. set_reputation Set the reputation of a certain player. set_reset_stats Set whether the player’s stats should be reset based on their
current race as the result of a PlayerBaseInfo packet. set_rot Set the rotation of a player. set_rule_string Set a rule string for the server details displayed in the server browser. set_rule_value Set a rule value for the server details displayed in the server browser. set_scale Set the scale of a player. set_script_error_ignoring_state Set whether script errors should be ignored or not. set_script_variable_name set_script_variable_short_value set_selected_spell_id Set the ID of a player’s selected spell. set_server_password Set the password required to join the server. set_skill_base Set the base value of a player’s skill. set_skill_damage Set the amount of damage (as caused through the Damage Skill effect) to
a player’s skill. set_skill_increase Set the bonus applied to a certain attribute at the next level up as a result
of associated skill increases. set_skill_progress Set the progress the player has made towards increasing a certain skill by 1. set_spellbook_changes_action Set the action type in a player’s spellbook changes. set_time_scale Set the world’s time scale in the write-only worldstate stored on the server. set_wait_allowed Set whether waiting is allowed for a player. set_weather_current Set the current weather in the write-only worldstate stored on the server. set_weather_force_state Set the weather forcing state in the write-only worldstate stored on the server. set_weather_next Set the next weather in the write-only worldstate stored on the server. set_weather_queued Set the queued weather in the write-only worldstate stored on the server. set_weather_region Set the weather region in the write-only worldstate stored on the server. set_weather_transition_factor Set the transition factor for the weather in the write-only worldstate stored on the server. set_werewolf_state Set the werewolf state of a player. set_wilderness_rest_allowed Set whether resting in the wilderness is allowed for a player. set_year Set the world’s year in the write-only worldstate stored on the server. start_timer Start the timer with a certain ID. stop_server Shut down the server. stop_timer Stop the timer with a certain ID. unban_address Unban a certain IP address from the server. unequip_actor_item Unequip the item in a certain slot of the equipment of the temporary actor stored
on the server. unequip_item Unequip the item in a certain slot of the equipment of a player. use_actor_collision_for_placed_objects Whether placed objects with collision turned on should use actor collision, i.e.
whether they should be slippery and prevent players from standing on them.