[][src]Function tes3mp_plugin::plugin::generated::set_skill_increase

pub fn set_skill_increase(pid: u16, attribute_id: u16, value: i16)

Set the bonus applied to a certain attribute at the next level up as a result
of associated skill increases.

Although confusing, the term "skill increase" for this is taken from OpenMW itself.

pid The player ID.
skill_id The attribute ID.
value The increase in the attribute caused by skills.

Returns void