[][src]Function tes3mp_plugin::plugin::generated::set_object_mp_num

pub fn set_object_mp_num(mp_num: i16)

Set the mpNum of the temporary object stored on the server.

Every object placed or spawned via the server is assigned an mpNum by incrementing the last
mpNum stored on the server. Scripts should take care to ensure that mpNums are kept unique
for these objects.

Objects loaded from .ESM and .ESP data files should always have an mpNum of 0, because they
have unique refNumes instead.

mp_num The mpNum.

Returns void