Struct HandRadialLayer

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pub struct HandRadialLayer {
    pub layer_name: String,
    pub items: Vec<Rc<HandRadial>>,
    pub start_angle: f32,
    pub back_angle: f32,
    /* private fields */
}
Expand description

This class represents a single layer in the HandRadialMenu. Each item in the layer is displayed around the radial menu’s circle. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer.html

see example in HandMenuRadial

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§layer_name: String§items: Vec<Rc<HandRadial>>§start_angle: f32§back_angle: f32

Implementations§

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impl HandRadialLayer

Creates a menu layer, this overload will calculate a back_angle if there are any back actions present in the item list. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/HandRadialLayer.html

  • name - Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these.
  • image - Image to display in the center of the radial menu.
  • start_angle - An angle offset for the layer, if you want a specific orientation for the menu’s contents. Note this may not behave as expected if you’re setting this manually and using the backAngle as well.
  • items - A list of menu items to display in this menu layer.
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pub fn new( name: impl AsRef<str>, image: Option<Material>, start_angle_opt: Option<f32>, items_in: Vec<HandRadial>, ) -> Self

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pub fn add_child(&mut self, layer: HandRadialLayer) -> &mut Self

This adds a menu layer as a child item of this layer. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/AddChild.html

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pub fn find_child(&self, name: impl AsRef<str>) -> Option<&HandRadialLayer>

Find a child menu layer by name. Recursive function https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/FindChild.html

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pub fn remove_child(&mut self, name: impl AsRef<str>) -> bool

Finds the layer in the list of child layers, and removes it, if it exists. Not recursive. self must be the layer containing the one to delete https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/RemoveChild.html

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pub fn add_item(&mut self, menu_item: HandMenuItem) -> &mut Self

This appends a new menu item to the end of the menu’s list. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/AddItem.html

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pub fn find_item(&mut self, name: impl AsRef<str>) -> Option<&HandMenuItem>

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pub fn remove_item(&mut self, name: impl AsRef<str>) -> bool

Finds the item in the list, and removes it, if it exists. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/RemoveItem.html

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