Struct HandMenuItem

Source
pub struct HandMenuItem {
    pub name: String,
    pub image: Option<Material>,
    pub action: RefCell<HandMenuAction>,
    pub callback: RefCell<Box<dyn FnMut()>>,
}
Expand description

This is a collection of display and behavior information for a single item on the hand menu. https://stereokit.net/Pages/StereoKit.Framework/HandMenuItem.html

see example in HandMenuRadial

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§name: String§image: Option<Material>§action: RefCell<HandMenuAction>§callback: RefCell<Box<dyn FnMut()>>

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impl HandMenuItem

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pub fn new<C: FnMut() + 'static>( name: impl AsRef<str>, image: Option<Material>, callback: C, action: HandMenuAction, ) -> Self

Makes a menu item! https://stereokit.net/Pages/StereoKit.Framework/HandMenuItem/HandMenuItem.html

  • name - Display name of the item.
  • image - Image to display on the item.
  • callback - The callback that should be performed when this menu item is selected.
  • action - Describes the menu related behavior of this menu item, should it close the menu? Open another layer? Check/Uncheck this item? Go back to the previous menu?
Source

pub fn draw_basic(&self, token: &MainThreadToken, at: Vec3, focused: bool)

This draws the menu item on the radial menu! https://stereokit.net/Pages/StereoKit.Framework/HandMenuItem/Draw.html

  • token - The main thread token.
  • at - Center of the radial slice.
  • focused - If the current menu slice has focus.

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